DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors
On the map: Diffusion models → Diffusion and flow policies for robotics
Abstract (arXiv)
Unlike chatbots, physical AI must act while the world keeps evolving. Therefore, the inter-chunk pause of synchronous executors are fatal for dynamic tasks regardless of how fast the inference is. Asynchronous execution -- thinking while acting -- is therefore a structural requirement, and real-time chunking (RTC) makes it viable by recasting chunk transitions as inpainting: freezing committed actions and consistently generating the remainder. However, RTC with flow-matching policy is structurally suboptimal: its inpainting comes from inference-time corrections rather than the base policy, yielding little pre-training benefit, specific fine-tuning, heuristic guidance, and extra computation that inflates the latency. In this work, we observe that discrete diffusion policies, which generate actions by iteratively unmasking, are natural asynchronous executors that resolve all limitations at once: they are fine-tuning free since inpainting is their native operation, while early stopping further provides adaptive guidance and reduces inference cost. We propose DiscreteRTC, which replaces external corrections with native unmasking, and show on dynamic simulated benchmarks and real-world dynamic manipulation tasks that it achieves higher success rates than continuous RTC and other baselines. In summary, DiscreteRTC is simpler to implement with 0 lines of additional code to enable async inpainting, faster at inference with only ~0.7 computation compared with generating actions from scratch, and better at execution with 65% higher success rate in real-world hockey defend task compared with flow-matching RTC, and 30% higher compared with training-time flow-matching RTC. More visualizations are on https://outsider86.github.io/DiscreteRTCSite/.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 46 of its 51 references that are in the map. First posted on arXiv 27 Apr 2026.
Builds on
46 of 51 references.
Closest ancestors · 7
Same direction, newest first
- 2026DFM-VLA: Iterative Action Refinement for Robot Manipulation via Discrete Flow Matching27 Mar
- 2026Fast-dVLA: Accelerating Discrete Diffusion VLA to Real-Time Performance26 Mar
- 2026DADP: Domain Adaptive Diffusion Policy3 Feb
- 2025Dream-VL & Dream-VLA: Open Vision-Language and Vision-Language-Action Models with Diffusion Language Model Backbone27 Dec
- 2025Unified Diffusion VLA: Vision-Language-Action Model via Joint Discrete Denoising Diffusion Process3 Nov
- 2025Discrete Diffusion VLA: Bringing Discrete Diffusion to Action Decoding in Vision-Language-Action Policies27 Aug
- 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusion7 Mar
Other references · 39
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- 2017Neural Discrete Representation Learningcited by 4,712
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- 2025GR00T N1: An Open Foundation Model for Generalist Humanoid Robotscited by 1,225
- 2025Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Successcited by 883
27 more
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- 2025π*0.6: a VLA That Learns From Experiencecited by 303
- 2025Real-Time Execution of Action Chunking Flow Policiescited by 216
- 2026π0.7: a Steerable Generalist Robotic Foundation Model with Emergent Capabilitiescited by 138
- 2026StarVLA: A Lego-like Codebase for Vision-Language-Action Model Developingcited by 112
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- 2025Dexterous Manipulation through Imitation Learning: A Surveycited by 21
- 2026FASTER: Rethinking Real-Time Flow VLAscited by 21
- 2026Real-Time Robot Execution with Masked Action Chunkingcited by 20
- 2026Learning Native Continuation for Action Chunking Flow Policiescited by 19
- 2026Simple Recipe Works: Vision-Language-Action Models are Natural Continual Learners with Reinforcement Learningcited by 17
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- 2026TIC-VLA: A Think-in-Control Vision-Language-Action Model for Robot Navigation in Dynamic Environmentscited by 10
- 2026ABPolicy: Asynchronous B-Spline Flow Policy for Real-Time and Smooth Robotic Manipulationcited by 10
- 2026Mean Flow Policy with Instantaneous Velocity Constraint for One-step Action Generationcited by 9
Built on by
Citing papers per year: 2026: 4.
4 papers.
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- 2026Catch Me If You Can: Real-Time Feedback Denoising for Responsive VLAscited by 0
- 2026Dynamic Manipulation with World-Action Models via Counterfactual Planningcited by 0
- 2026Chronos Policy: Learning Robot Policies on Physical Timecited by 0
- 2026Chronos Policy: Learning Robot Policies on Physical Time9 Oct 2026
- 2026Dynamic Manipulation with World-Action Models via Counterfactual Planning27 Sep 2026
- 2026Catch Me If You Can: Real-Time Feedback Denoising for Responsive VLAs17 Sep 2026
- 2026Discrete Diffusion Models: A Unified Framework from Tokenization to Generation15 Jul 2026
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