THE COLOSSEUM: A Benchmark for Evaluating Generalization for Robotic Manipulation
Not on the map. Why?
Cited by 45 in Vision-language-action models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
To realize effective large-scale, real-world robotic applications, we must evaluate how well our robot policies adapt to changes in environmental conditions. Unfortunately, a majority of studies evaluate robot performance in environments closely resembling or even identical to the training setup. We present THE COLOSSEUM, a novel simulation benchmark, with 20 diverse manipulation tasks, that enables systematical evaluation of models across 14 axes of environmental perturbations. These perturbations include changes in color, texture, and size of objects, table-tops, and backgrounds; we also vary lighting, distractors, physical properties perturbations and camera pose. Using THE COLOSSEUM, we compare 5 state-of-the-art manipulation models to reveal that their success rate degrades between 30-50% across these perturbation factors. When multiple perturbations are applied in unison, the success rate degrades ≥75%. We identify that changing the number of distractor objects, target object color, or lighting conditions are the perturbations that reduce model performance the most. To verify the ecological validity of our results, we show that our results in simulation are correlated (barR2 = 0.614) to similar perturbations in real-world experiments. We open source code for others to use THE COLOSSEUM, and also release code to 3D print the objects used to replicate the real-world perturbations. Ultimately, we hope that THE COLOSSEUM will serve as a benchmark to identify modeling decisions that systematically improve generalization for manipulation. See https://robot-colosseum.github.io/ for more details.
Key facts. Cited by 128 papers in the map (data through 7 Oct 2026). Builds on 60 of its 78 references that are in the map. First posted on arXiv 13 Feb 2024.
Builds on
60 of 78 references.
References · 60
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- 2019Active Domain Randomizationcited by 161
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- 2021Coarse-to-Fine Q-attention: Efficient Learning for Visual Robotic Manipulation via Discretisationcited by 120
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- 2021Q-attention: Enabling Efficient Learning for Vision-based Robotic Manipulationcited by 85
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- 2023Decomposing the Generalization Gap in Imitation Learning for Visual Robotic Manipulationcited by 78
- 2020RetinaGAN: An Object-aware Approach to Sim-to-Real Transfercited by 68
50 most cited of 60 All 60 (JSON)
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Citing papers per year: 2024: 18; 2025: 57; 2026: 53.
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