MLP Splatting: Object-Centric Neural Fields
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Abstract (arXiv)
3D representations are fundamental for scene rendering, understanding, and interaction. Approaches like Neural Radiation Fields and 3D Gaussian Splatting achieve impressive photorealistic novel-view synthesis, but lack the ability to easily decompose scene elements into object level, requiring additional segmentation or grouping. We present MLP-Splatting, a method that enables scene decomposition via a few expressive light-field primitives while providing photorealistic novel-view synthesis. MLP-Splatting models each primitive as an independent compact MLP with localized spatial support that predicts radiance and opacity. In contrast to low-level Gaussian primitives or a single global radiance field, our neural primitives provide greater expressive capacity while remaining spatially localized. Rendering is performed through efficient sparse volumetric compositing over ray-primitive interactions. Our primitives are supervised using RGB supervision alone, which yields primitives that represent local scene regions often corresponding to objects or object parts, enabling interactive object-level editing without segmentation masks by selecting a handful of primitives. Our method, augmented with optional semantic feature distillation, enables open-vocabulary scene interaction and open-set instant segmentation. Compared to state-of-the-art semantic 3DGS methods, we achieve substantially lower memory usage (1/7×) and faster rendering (5×). Project Page: https://shinjeongkim.com/mlp-splatting
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 39 of its 47 references that are in the map. First posted on arXiv 2 Jun 2026.
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39 of 47 references.
References · 39
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2023Segment Anythingcited by 8,234
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,332
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- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
27 more
- 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 785
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2016Error bounds for approximations with deep ReLU networkscited by 574
- 2022OpenScene: 3D Scene Understanding with Open Vocabulariescited by 559
- 2023LERF: Language Embedded Radiance Fieldscited by 543
- 2021Image Segmentation Using Text and Image Promptscited by 512
- 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 415
- 2023LangSplat: 3D Language Gaussian Splattingcited by 415
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 371
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
- 2022Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representationcited by 243
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2017Optimal approximation of piecewise smooth functions using deep ReLU neural networkscited by 179
- 2024GARField: Group Anything with Radiance Fieldscited by 109
- 2020Object-Centric Neural Scene Renderingcited by 90
- 2021Sharp Bounds on the Approximation Rates, Metric Entropy, and n-widths of Shallow Neural Networkscited by 86
- 2023vMAP: Vectorised Object Mapping for Neural Field SLAMcited by 67
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 2023ObjectSDF++: Improved Object-Compositional Neural Implicit Surfacescited by 39
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 34
- 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
- 2025Tackling View-Dependent Semantics in 3D Language Gaussian Splattingcited by 16
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
- 2024LoGS: Visual Localization via Gaussian Splatting with Fewer Training Imagescited by 5
- 2024Fit-NGP: Fitting Object Models to Neural Graphics Primitivescited by 2
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- 2023Compact 3D Gaussian Representation for Radiance Field
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- 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression
- 2026SVGS: Single-View to 3D Object Editing via Gaussian Splatting
- 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splatting
- 2024Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing
- 2025Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors