Tetrahedron Splatting for 3D Generation
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
3D representation is essential to the significant advance of 3D generation with 2D diffusion priors. As a flexible representation, NeRF has been first adopted for 3D representation. With density-based volumetric rendering, it however suffers both intensive computational overhead and inaccurate mesh extraction. Using a signed distance field and Marching Tetrahedra, DMTet allows for precise mesh extraction and real-time rendering but is limited in handling large topological changes in meshes, leading to optimization challenges. Alternatively, 3D Gaussian Splatting (3DGS) is favored in both training and rendering efficiency while falling short in mesh extraction. In this work, we introduce a novel 3D representation, Tetrahedron Splatting (TeT-Splatting), that supports easy convergence during optimization, precise mesh extraction, and real-time rendering simultaneously. This is achieved by integrating surface-based volumetric rendering within a structured tetrahedral grid while preserving the desired ability of precise mesh extraction, and a tile-based differentiable tetrahedron rasterizer. Furthermore, we incorporate eikonal and normal consistency regularization terms for the signed distance field to improve generation quality and stability. Critically, our representation can be trained without mesh extraction, making the optimization process easier to converge. Our TeT-Splatting can be readily integrated in existing 3D generation pipelines, along with polygonal mesh for texture optimization. Extensive experiments show that our TeT-Splatting strikes a superior tradeoff among convergence speed, render efficiency, and mesh quality as compared to previous alternatives under varying 3D generation settings.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 0 of its 59 references that are in the map. First posted on arXiv 3 Jun 2024.
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Citing papers per year: 2024: 1; 2025: 5; 2026: 3.
9 papers.
- 2025Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridgingcited by 95
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
- 20244D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitivescited by 15
- 2025Articulated Kinematics Distillation from Video Diffusion Modelscited by 13
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
- 2026Preference Score Distillation: Leveraging 2D Rewards to Align Text-to-3D Generation with Human Preferencecited by 2
- 2026Radiant Foam Rendering on a Graph Processorcited by 1
- 2025SDFoam: Signed-Distance Foam for explicit surface reconstructioncited by 0
- 2026Soft Anisotropic Diagrams for Differentiable Image Representationcited by 0
- 2026Soft Anisotropic Diagrams for Differentiable Image Representation23 Apr 2026
- 2026Preference Score Distillation: Leveraging 2D Rewards to Align Text-to-3D Generation with Human Preference2 Mar 2026
- 2026Radiant Foam Rendering on a Graph Processor7 Jan 2026
- 2025SDFoam: Signed-Distance Foam for explicit surface reconstruction18 Dec 2025
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitives9 Oct 2025
- 2025Articulated Kinematics Distillation from Video Diffusion Models1 Apr 2025
- 2025Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridging28 Mar 2025
- 2025Radiant Foam: Real-Time Differentiable Ray Tracing3 Feb 2025
- 20244D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives30 Dec 2024
Similar, not cited
Close in wording, no citation either way
- 2024DiffGS: Functional Gaussian Splatting Diffusion
- 2025DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation
- 2023GaussianDiffusion: 3D Gaussian Splatting for Denoising Diffusion Probabilistic Models with Structured Noise
- 2024Enhancing Single Image to 3D Generation using Gaussian Splatting and Hybrid Diffusion Priors
- 2022TetraDiffusion: Tetrahedral Diffusion Models for 3D Shape Generation
- 2025GSV3D: Gaussian Splatting-based Geometric Distillation with Stable Video Diffusion for Single-Image 3D Object Generation
- 2024GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction
- 2023Text-to-3D using Gaussian Splatting