mlsanityData to 14 Oct 2026

MAPo : Motion-Aware Partitioning of Deformable 3D Gaussian Splatting for High-Fidelity Dynamic Scene Reconstruction

arXiv 2508.19786 ↗First posted 27 Aug 2025cs.CVcited by 3

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Abstract (arXiv)

3D Gaussian Splatting, known for enabling high-quality static scene reconstruction with fast rendering, is increasingly being applied to multi-view dynamic scene reconstruction. A common strategy involves learning a deformation field to model the temporal changes of a canonical set of 3D Gaussians. However, these deformation-based methods often produce blurred renderings and lose fine motion details in highly dynamic regions due to the inherent limitations of a single, unified model in representing diverse motion patterns. To address these challenges, we introduce Motion-Aware Partitioning of Deformable 3D Gaussian Splatting (MAPo), a novel framework for high-fidelity dynamic scene reconstruction. Its core is a dynamic score-based partitioning strategy that distinguishes between high- and low-dynamic 3D Gaussians. For high-dynamic 3D Gaussians, we recursively partition them temporally and duplicate their deformation networks for each new temporal segment, enabling specialized modeling to capture intricate motion details. Concurrently, low-dynamic 3DGs are treated as static to reduce computational costs. However, this temporal partitioning strategy for high-dynamic 3DGs can introduce visual discontinuities across frames at the partition boundaries. To address this, we introduce a cross-frame consistency loss, which not only ensures visual continuity but also further enhances rendering quality. Extensive experiments demonstrate that MAPo achieves superior rendering quality compared to baselines while maintaining comparable computational costs, particularly in regions with complex or rapid motions.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 26 of its 32 references that are in the map. First posted on arXiv 27 Aug 2025.

Builds on

26 of 32 references.

References · 26

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  3. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  4. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  5. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  6. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  7. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  8. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  9. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  10. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  11. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  12. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
14 more
  1. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  2. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  3. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
  4. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  5. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 119
  6. 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
  7. 2024GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creationcited by 100
  8. 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
  9. 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
  10. 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 42
  11. 2024DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Renderingcited by 28
  12. 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Videocited by 27
  13. 2025LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decouplingcited by 13
  14. 2024HiCoM: Hierarchical Coherent Motion for Streamable Dynamic Scene with 3D Gaussian Splattingcited by 6

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Citing papers per year: 2026: 3.

3 papers.