mlsanityData to 7 Oct 2026

MANUS: Markerless Grasp Capture using Articulated 3D Gaussians

arXiv 2312.02137 ↗First posted 4 Dec 2023cs.CVcited by 26

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Abstract (arXiv)

Understanding how we grasp objects with our hands has important applications in areas like robotics and mixed reality. However, this challenging problem requires accurate modeling of the contact between hands and objects. To capture grasps, existing methods use skeletons, meshes, or parametric models that does not represent hand shape accurately resulting in inaccurate contacts. We present MANUS, a method for Markerless Hand-Object Grasp Capture using Articulated 3D Gaussians. We build a novel articulated 3D Gaussians representation that extends 3D Gaussian splatting for high-fidelity representation of articulating hands. Since our representation uses Gaussian primitives, it enables us to efficiently and accurately estimate contacts between the hand and the object. For the most accurate results, our method requires tens of camera views that current datasets do not provide. We therefore build MANUS-Grasps, a new dataset that contains hand-object grasps viewed from 50+ cameras across 30+ scenes, 3 subjects, and comprising over 7M frames. In addition to extensive qualitative results, we also show that our method outperforms others on a quantitative contact evaluation method that uses paint transfer from the object to the hand.

Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). Builds on 50 of its 83 references that are in the map. First posted on arXiv 4 Dec 2023.

Builds on

50 of 83 references.

References · 50

  1. 2023Segment Anythingcited by 8,158
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
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38 more
  1. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  2. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 781
  3. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  4. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  5. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  6. 2021Neural Fields in Visual Computing and Beyondcited by 539
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  8. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
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  10. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  11. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 321
  12. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 320
  13. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
  14. 2020Understanding Human Hands in Contact at Internet Scalecited by 281
  15. 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
  16. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
  17. 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 244
  18. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  19. 2017Hand Keypoint Detection in Single Images using Multiview Bootstrappingcited by 231
  20. 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 229
  21. 2022AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Timecited by 199
  22. 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 180
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  24. 2017GANerated Hands for Real-time 3D Hand Tracking from Monocular RGBcited by 147
  25. 2019ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imagingcited by 145
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  27. 2021Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimationcited by 122
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 8; 2025: 9; 2026: 9.

26 papers.

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  1. 2024Recent Advances in 3D Gaussian Splattingcited by 130
  2. 2024GigaHands: A Massive Annotated Dataset of Bimanual Hand Activitiescited by 32
  3. 2024ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusioncited by 21
  4. 2026LLM-as-a-Verifier: A General-Purpose Verification Frameworkcited by 21
  5. 2024EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Visioncited by 18
  6. 2025BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splattingcited by 10
  7. 2025Routine: A Structural Planning Framework for LLM Agent System in Enterprisecited by 9
  8. 2024FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generationcited by 8
  9. 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulationcited by 8
  10. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
  11. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  12. 2024GS-PT: Exploiting 3D Gaussian Splatting for Comprehensive Point Cloud Understanding via Self-supervised Learningcited by 2
14 more
  1. 2025InteractAvatar: Modeling Hand-Face Interaction in Photorealistic Avatars with Deformable Gaussianscited by 2
  2. 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Videocited by 2
  3. 2026GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splattingcited by 2
  4. 20241st Place Solution to the 8th HANDS Workshop Challenge -- ARCTIC Track: 3DGS-based Bimanual Category-agnostic Interaction Reconstructioncited by 1
  5. 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splattingcited by 1
  6. 2025Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstructioncited by 1
  7. 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interactioncited by 1
  8. 2026THOM: Generating Physically Plausible Hand-Object Meshes From Textcited by 1
  9. 2024GenHeld: Generating and Editing Handheld Objectscited by 0
  10. 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
  11. 2026SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonizationcited by 0
  12. 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Videocited by 0
  13. 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussianscited by 0
  14. 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scalecited by 0