MANUS: Markerless Grasp Capture using Articulated 3D Gaussians
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Abstract (arXiv)
Understanding how we grasp objects with our hands has important applications in areas like robotics and mixed reality. However, this challenging problem requires accurate modeling of the contact between hands and objects. To capture grasps, existing methods use skeletons, meshes, or parametric models that does not represent hand shape accurately resulting in inaccurate contacts. We present MANUS, a method for Markerless Hand-Object Grasp Capture using Articulated 3D Gaussians. We build a novel articulated 3D Gaussians representation that extends 3D Gaussian splatting for high-fidelity representation of articulating hands. Since our representation uses Gaussian primitives, it enables us to efficiently and accurately estimate contacts between the hand and the object. For the most accurate results, our method requires tens of camera views that current datasets do not provide. We therefore build MANUS-Grasps, a new dataset that contains hand-object grasps viewed from 50+ cameras across 30+ scenes, 3 subjects, and comprising over 7M frames. In addition to extensive qualitative results, we also show that our method outperforms others on a quantitative contact evaluation method that uses paint transfer from the object to the hand.
Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). Builds on 50 of its 83 references that are in the map. First posted on arXiv 4 Dec 2023.
Builds on
50 of 83 references.
References · 50
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38 more
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 781
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
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- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
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- 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 321
- 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 320
- 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
- 2020Understanding Human Hands in Contact at Internet Scalecited by 281
- 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
- 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
- 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 244
- 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
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- 2022AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Timecited by 199
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- 2017GANerated Hands for Real-time 3D Hand Tracking from Monocular RGBcited by 147
- 2019ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imagingcited by 145
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Citing papers per year: 2024: 8; 2025: 9; 2026: 9.
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- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024GigaHands: A Massive Annotated Dataset of Bimanual Hand Activitiescited by 32
- 2024ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusioncited by 21
- 2026LLM-as-a-Verifier: A General-Purpose Verification Frameworkcited by 21
- 2024EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Visioncited by 18
- 2025BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splattingcited by 10
- 2025Routine: A Structural Planning Framework for LLM Agent System in Enterprisecited by 9
- 2024FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generationcited by 8
- 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulationcited by 8
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2024GS-PT: Exploiting 3D Gaussian Splatting for Comprehensive Point Cloud Understanding via Self-supervised Learningcited by 2
14 more
- 2025InteractAvatar: Modeling Hand-Face Interaction in Photorealistic Avatars with Deformable Gaussianscited by 2
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Videocited by 2
- 2026GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splattingcited by 2
- 20241st Place Solution to the 8th HANDS Workshop Challenge -- ARCTIC Track: 3DGS-based Bimanual Category-agnostic Interaction Reconstructioncited by 1
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splattingcited by 1
- 2025Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstructioncited by 1
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interactioncited by 1
- 2026THOM: Generating Physically Plausible Hand-Object Meshes From Textcited by 1
- 2024GenHeld: Generating and Editing Handheld Objectscited by 0
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
- 2026SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonizationcited by 0
- 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Videocited by 0
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussianscited by 0
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scalecited by 0
- 2026LLM-as-a-Verifier: A General-Purpose Verification Framework6 Jul 2026
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scale14 Jun 2026
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians14 Jun 2026
- 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video10 Apr 2026
- 2026THOM: Generating Physically Plausible Hand-Object Meshes From Text3 Apr 2026
- 2026GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splatting19 Mar 2026
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction12 Mar 2026
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Video26 Feb 2026
- 2026SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonization4 Feb 2026
- 2025Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction18 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025Routine: A Structural Planning Framework for LLM Agent System in Enterprise19 Jul 2025
14 more
- 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulation3 Jun 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting12 Apr 2025
- 2025InteractAvatar: Modeling Hand-Face Interaction in Photorealistic Avatars with Deformable Gaussians10 Apr 2025
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting18 Mar 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
- 2024GigaHands: A Massive Annotated Dataset of Bimanual Hand Activities5 Dec 2024
- 2024FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generation3 Dec 2024
- 20241st Place Solution to the 8th HANDS Workshop Challenge -- ARCTIC Track: 3DGS-based Bimanual Category-agnostic Interaction Reconstruction28 Sep 2024
- 2024ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusion14 Sep 2024
- 2024GS-PT: Exploiting 3D Gaussian Splatting for Comprehensive Point Cloud Understanding via Self-supervised Learning8 Sep 2024
- 2024EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Vision3 Sep 2024
- 2024GenHeld: Generating and Editing Handheld Objects7 Jun 2024
- 2024Recent Advances in 3D Gaussian Splatting17 Mar 2024
- 2026LLM-as-a-Verifier: A General-Purpose Verification Frameworkcited by 21
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024GigaHands: A Massive Annotated Dataset of Bimanual Hand Activitiescited by 32
- 2024EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Visioncited by 18
- 2025BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splattingcited by 10
- 2024FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generationcited by 8
- 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulationcited by 8
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2024GS-PT: Exploiting 3D Gaussian Splatting for Comprehensive Point Cloud Understanding via Self-supervised Learningcited by 2
- 2025InteractAvatar: Modeling Hand-Face Interaction in Photorealistic Avatars with Deformable Gaussianscited by 2
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Videocited by 2
- 2026GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splattingcited by 2
12 most cited of 23 All 23 (JSON)
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scale14 Jun 2026
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians14 Jun 2026
- 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video10 Apr 2026
- 2026THOM: Generating Physically Plausible Hand-Object Meshes From Text3 Apr 2026
- 2026GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splatting19 Mar 2026
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction12 Mar 2026
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Video26 Feb 2026
- 2026SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonization4 Feb 2026
- 2025Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction18 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulation3 Jun 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
12 newest of 23 All 23 (JSON)