OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Understanding and synthesizing realistic 3D hand-object interactions (HOI) is critical for applications ranging from immersive AR/VR to dexterous robotics. Existing methods struggle with generalization, performing well on closed-set objects and predefined tasks but failing to handle unseen objects or open-vocabulary instructions. We introduce OpenHOI, the first framework for open-world HOI synthesis, capable of generating long-horizon manipulation sequences for novel objects guided by free-form language commands. Our approach integrates a 3D Multimodal Large Language Model (MLLM) fine-tuned for joint affordance grounding and semantic task decomposition, enabling precise localization of interaction regions (e.g., handles, buttons) and breakdown of complex instructions (e.g., "Find a water bottle and take a sip") into executable sub-tasks. To synthesize physically plausible interactions, we propose an affordance-driven diffusion model paired with a training-free physics refinement stage that minimizes penetration and optimizes affordance alignment. Evaluations across diverse scenarios demonstrate OpenHOI's superiority over state-of-the-art methods in generalizing to novel object categories, multi-stage tasks, and complex language instructions. Our project page at hrefhttps://openhoi.github.io
Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 52 of its 58 references that are in the map. First posted on arXiv 25 May 2025.
Builds on
52 of 58 references.
Closest ancestors · 2
Same direction, newest first
- 2024SeqAfford: Sequential 3D Affordance Reasoning via Multimodal Large Language Model2 Dec
- 2024ShapeLLM: Universal 3D Object Understanding for Embodied Interaction27 Feb
Other references · 50
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- 2021A Comprehensive Study on Optimization Strategies for Gradient Descent In Deep Learningcited by 1
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Citing papers per year: 2025: 7; 2026: 10.
17 papers.
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- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2026Egocentric World Model for Photorealistic Hand-Object Interaction Synthesiscited by 12
- 2025TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactionscited by 8
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidancecited by 6
- 2025Diffusion Models are Open-World Affordance Learners: Leveraging Generative Priors for 3D Affordance Learningcited by 6
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026UniHM: Unified Dexterous Hand Manipulation with Vision Language Modelcited by 3
- 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generationcited by 3
- 2025ZeroDexGrasp: Zero-Shot Task-Oriented Dexterous Grasp Synthesis with Prompt-Based Multi-Stage Semantic Reasoningcited by 2
- 2026HandX: Scaling Bimanual Motion and Interaction Generationcited by 2
- 2025SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesiscited by 1
- 2026Shape of Thought: Progressive Object Assembly via Visual Chain-of-Thoughtcited by 1
5 more
- 2026SuperVoxelGPT: Adaptive and Ordered 3D Tokenization for Autoregressive Shape Generationcited by 1
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
- 2026DynaHOI: Benchmarking Hand-Object Interaction for Dynamic Targetcited by 0
- 2026VoxAfford: Multi-Scale Voxel-Token Fusion for Open-Vocabulary 3D Affordance Detectioncited by 0
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Imagecited by 0
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image28 Aug 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026SuperVoxelGPT: Adaptive and Ordered 3D Tokenization for Autoregressive Shape Generation28 May 2026
- 2026VoxAfford: Multi-Scale Voxel-Token Fusion for Open-Vocabulary 3D Affordance Detection2 May 2026
- 2026HandX: Scaling Bimanual Motion and Interaction Generation30 Mar 2026
- 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation23 Mar 2026
- 2026Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis13 Mar 2026
- 2026UniHM: Unified Dexterous Hand Manipulation with Vision Language Model28 Feb 2026
- 2026DynaHOI: Benchmarking Hand-Object Interaction for Dynamic Target12 Feb 2026
- 2026Shape of Thought: Progressive Object Assembly via Visual Chain-of-Thought28 Jan 2026
- 2025SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis24 Nov 2025
- 2025ZeroDexGrasp: Zero-Shot Task-Oriented Dexterous Grasp Synthesis with Prompt-Based Multi-Stage Semantic Reasoning17 Nov 2025
5 more
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions16 Oct 2025
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis4 Aug 2025
- 2025Diffusion Models are Open-World Affordance Learners: Leveraging Generative Priors for 3D Affordance Learning3 Aug 2025
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance8 Jun 2025
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2025TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactionscited by 8
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidancecited by 6
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generationcited by 3
- 2026HandX: Scaling Bimanual Motion and Interaction Generationcited by 2
- 2025SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesiscited by 1
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
- 2026DynaHOI: Benchmarking Hand-Object Interaction for Dynamic Targetcited by 0
- 2026VoxAfford: Multi-Scale Voxel-Token Fusion for Open-Vocabulary 3D Affordance Detectioncited by 0
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Imagecited by 0
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image28 Aug 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026VoxAfford: Multi-Scale Voxel-Token Fusion for Open-Vocabulary 3D Affordance Detection2 May 2026
- 2026HandX: Scaling Bimanual Motion and Interaction Generation30 Mar 2026
- 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation23 Mar 2026
- 2026DynaHOI: Benchmarking Hand-Object Interaction for Dynamic Target12 Feb 2026
- 2025SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis24 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions16 Oct 2025
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis4 Aug 2025
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance8 Jun 2025
Similar, not cited
Close in wording, no citation either way
- 2026PhotoHOI: Synthesizing 3D Hand-Object Interactions from a Single RGB Photograph
- 2026FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation
- 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing
- 2025AffordGrasp: In-Context Affordance Reasoning for Open-Vocabulary Task-Oriented Grasping in Clutter
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation
- 2024MOKA: Open-World Robotic Manipulation through Mark-Based Visual Prompting
- 2026Affordance2Action: Task-Conditioned Scene-level Affordance Grounding for Real-Time Manipulation ↗
- 2023Affordance Diffusion: Synthesizing Hand-Object Interactions