mlsanityData to 14 Oct 2026

OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model

arXiv 2505.18947 ↗First posted 25 May 2025cs.CVcited by 17

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Understanding and synthesizing realistic 3D hand-object interactions (HOI) is critical for applications ranging from immersive AR/VR to dexterous robotics. Existing methods struggle with generalization, performing well on closed-set objects and predefined tasks but failing to handle unseen objects or open-vocabulary instructions. We introduce OpenHOI, the first framework for open-world HOI synthesis, capable of generating long-horizon manipulation sequences for novel objects guided by free-form language commands. Our approach integrates a 3D Multimodal Large Language Model (MLLM) fine-tuned for joint affordance grounding and semantic task decomposition, enabling precise localization of interaction regions (e.g., handles, buttons) and breakdown of complex instructions (e.g., "Find a water bottle and take a sip") into executable sub-tasks. To synthesize physically plausible interactions, we propose an affordance-driven diffusion model paired with a training-free physics refinement stage that minimizes penetration and optimizes affordance alignment. Evaluations across diverse scenarios demonstrate OpenHOI's superiority over state-of-the-art methods in generalizing to novel object categories, multi-stage tasks, and complex language instructions. Our project page at hrefhttps://openhoi.github.io

Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 52 of its 58 references that are in the map. First posted on arXiv 25 May 2025.

Builds on

52 of 58 references.

Closest ancestors · 2

Same direction, newest first

  1. 2024SeqAfford: Sequential 3D Affordance Reasoning via Multimodal Large Language Model2 Dec
  2. 2024ShapeLLM: Universal 3D Object Understanding for Embodied Interaction27 Feb

Other references · 50

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  2. 2023LLaMA: Open and Efficient Foundation Language Modelscited by 14,132
  3. 2022Classifier-Free Diffusion Guidancecited by 5,847
  4. 2021Improved Denoising Diffusion Probabilistic Modelscited by 3,761
  5. 2022Human Motion Diffusion Modelcited by 1,080
  6. 2023LISA: Reasoning Segmentation via Large Language Modelcited by 776
  7. 2022Point-E: A System for Generating 3D Point Clouds from Complex Promptscited by 699
  8. 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
  9. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
  10. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  11. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 359
  12. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 327
38 more
  1. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  2. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
  3. 2021CLIP-Forge: Towards Zero-Shot Text-to-Shape Generationcited by 254
  4. 2023PixelLM: Pixel Reasoning with Large Multimodal Modelcited by 222
  5. 2023Contrast with Reconstruct: Contrastive 3D Representation Learning Guided by Generative Pretrainingcited by 164
  6. 2024TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understandingcited by 88
  7. 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 86
  8. 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completioncited by 82
  9. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 80
  10. 2024Guidance with Spherical Gaussian Constraint for Conditional Diffusioncited by 71
  11. 2023Grounding 3D Object Affordance from 2D Interactions in Imagescited by 62
  12. 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 62
  13. 2024GraspXL: Generating Grasping Motions for Diverse Objects at Scalecited by 60
  14. 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 55
  15. 2024AffordanceLLM: Grounding Affordance from Vision Language Modelscited by 55
  16. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
  17. 2024Grasp as You Say: Language-guided Dexterous Grasp Generationcited by 40
  18. 2024AffordDP: Generalizable Diffusion Policy with Transferable Affordancecited by 37
  19. 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusioncited by 35
  20. 2024GigaHands: A Massive Annotated Dataset of Bimanual Hand Activitiescited by 33
  21. 2025HOIGPT: Learning Long Sequence Hand-Object Interaction with Language Modelscited by 33
  22. 2024BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objectscited by 30
  23. 20253D-AffordanceLLM: Harnessing Large Language Models for Open-Vocabulary Affordance Detection in 3D Worldscited by 30
  24. 2024SemGrasp: Semantic Grasp Generation via Language Aligned Discretizationcited by 29
  25. 2024InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusioncited by 28
  26. 2025AffordDexGrasp: Open-set Language-guided Dexterous Grasp with Generalizable-Instructive Affordancecited by 27
  27. 2025DexGrasp Anything: Towards Universal Robotic Dexterous Grasping with Physics Awarenesscited by 26
  28. 2024PhysPart: Physically Plausible Part Completion for Interactable Objectscited by 25
  29. 2023HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Modelscited by 13
  30. 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 12
  31. 2024UniGraspTransformer: Simplified Policy Distillation for Scalable Dexterous Robotic Graspingcited by 10
  32. 2025How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactionscited by 10
  33. 2024Monocular Human-Object Reconstruction in the Wildcited by 9
  34. 2024Physics-aware Hand-object Interaction Denoisingcited by 8
  35. 2023Conditional Generation from Unconditional Diffusion Models using Denoiser Representationscited by 7
  36. 2024ClickDiff: Click to Induce Semantic Contact Map for Controllable Grasp Generation with Diffusion Modelscited by 7
  37. 2024Gaze-guided Hand-Object Interaction Synthesis: Dataset and Methodcited by 5
  38. 2021A Comprehensive Study on Optimization Strategies for Gradient Descent In Deep Learningcited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 7; 2026: 10.

17 papers.

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  1. 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
  2. 2026Egocentric World Model for Photorealistic Hand-Object Interaction Synthesiscited by 12
  3. 2025TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactionscited by 8
  4. 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidancecited by 6
  5. 2025Diffusion Models are Open-World Affordance Learners: Leveraging Generative Priors for 3D Affordance Learningcited by 6
  6. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  7. 2026UniHM: Unified Dexterous Hand Manipulation with Vision Language Modelcited by 3
  8. 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generationcited by 3
  9. 2025ZeroDexGrasp: Zero-Shot Task-Oriented Dexterous Grasp Synthesis with Prompt-Based Multi-Stage Semantic Reasoningcited by 2
  10. 2026HandX: Scaling Bimanual Motion and Interaction Generationcited by 2
  11. 2025SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesiscited by 1
  12. 2026Shape of Thought: Progressive Object Assembly via Visual Chain-of-Thoughtcited by 1
5 more
  1. 2026SuperVoxelGPT: Adaptive and Ordered 3D Tokenization for Autoregressive Shape Generationcited by 1
  2. 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
  3. 2026DynaHOI: Benchmarking Hand-Object Interaction for Dynamic Targetcited by 0
  4. 2026VoxAfford: Multi-Scale Voxel-Token Fusion for Open-Vocabulary 3D Affordance Detectioncited by 0
  5. 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Imagecited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2026PhotoHOI: Synthesizing 3D Hand-Object Interactions from a Single RGB Photograph
  2. 2026FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation
  3. 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing
  4. 2025AffordGrasp: In-Context Affordance Reasoning for Open-Vocabulary Task-Oriented Grasping in Clutter
  5. 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation
  6. 2024MOKA: Open-World Robotic Manipulation through Mark-Based Visual Prompting
  7. 2026Affordance2Action: Task-Conditioned Scene-level Affordance Grounding for Real-Time Manipulation ↗
  8. 2023Affordance Diffusion: Synthesizing Hand-Object Interactions