mlsanityData to 14 Oct 2026

Streaming Multi-Track Timeline Control for 3D Human Motion Generation

arXiv 2610.03873 ↗First posted 2 Oct 2026cs.CV cs.AI cs.LGcited by 0

Not on the map. Why?

Abstract (arXiv)

Text-driven human motion generation has advanced substantially, yet most methods assume instructions are available before synthesis. Interactive applications require responding to new instructions while continuing ongoing actions, such as answering a phone while walking. Existing approaches address streaming generation or simultaneous composition without explicitly combining streaming instruction arrival with independently timed, overlapping actions. We introduce streaming multi-track timeline control and propose TimelineControl to incorporate new instructions alongside ongoing actions. Interval-aware conditioning preserves instruction timing, while causal part-structured representations and part-aware denoising coordinate concurrent actions across body regions. We also construct TimelineMotion, a dataset with overlapping instruction intervals and body-part annotations. Experiments on TimelineMotion and MTT demonstrate improved semantic alignment and temporal adherence over evaluated streaming baselines, including models retrained on the same data. Ablations and human evaluations validate our design, complemented by spatial conditioning and humanoid execution demonstrations. Our code, data and models will become publicly available.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 53 of its 60 references that are in the map. First posted on arXiv 2 Oct 2026.

Builds on

53 of 60 references.

References · 53

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2025Qwen3 Technical Reportcited by 8,820
  3. 2022Flow Matching for Generative Modelingcited by 5,702
  4. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
  5. 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,703
  6. 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,700
  7. 2022Human Motion Diffusion Modelcited by 1,080
  8. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
  9. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
  10. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
  11. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
  12. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
38 more
  1. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  2. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
  3. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 359
  4. 2023Human Motion Diffusion as a Generative Priorcited by 357
  5. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 265
  6. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
  7. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
  8. 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 198
  9. 2021Synthesis of Compositional Animations from Textual Descriptionscited by 178
  10. 2022TEACH: Temporal Action Composition for 3D Humanscited by 176
  11. 2023AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanismcited by 117
  12. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
  13. 2023FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editingcited by 106
  14. 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 101
  15. 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 91
  16. 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 86
  17. 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 85
  18. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 84
  19. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 80
  20. 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 64
  21. 2024Theory, Analysis, and Best Practices for Sigmoid Self-Attentioncited by 64
  22. 2024Taming Diffusion Probabilistic Models for Character Controlcited by 57
  23. 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 55
  24. 2024ParCo: Part-Coordinating Text-to-Motion Synthesiscited by 55
  25. 2024Mind the Time: Temporally-Controlled Multi-Event Video Generationcited by 40
  26. 2025SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editingcited by 39
  27. 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 38
  28. 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 28
  29. 2024M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Modelscited by 24
  30. 2024LGTM: Local-to-Global Text-Driven Human Motion Diffusion Modelcited by 18
  31. 2025FloodDiffusion: Tailored Diffusion Forcing for Streaming Motion Generationcited by 16
  32. 2025FineMotion: A Dataset and Benchmark with both Spatial and Temporal Annotation for Fine-grained Motion Generation and Editingcited by 11
  33. 2026FrankenMotion: Part-level Human Motion Generation and Compositioncited by 10
  34. 2026Causal Motion Diffusion Models for Autoregressive Motion Generationcited by 10
  35. 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generationcited by 7
  36. 2026ActionPlan: Future-Aware Streaming Motion Synthesis via Frame-Level Action Planningcited by 5
  37. 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videoscited by 3
  38. 2026PRISM: Streaming Human Motion Generation with Per-Joint Latent Decompositioncited by 3

50 most cited of 53 All 53 (JSON)

Built on by

Not cited yet.