GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction
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Abstract (arXiv)
Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a challenging task due to the many different ways two humans can interact. While there are a number of successful researches in adapting the generative adversarial network (GAN) in synthesizing single human actions, there are very few on modelling human-human interactions. In this paper, we propose a semi-supervised GAN system that synthesizes the reactive motion of a character given the active motion from another character. Our key insights are two-fold. First, to effectively encode the complicated spatial-temporal information of a human motion, we empower the generator with a part-based long short-term memory (LSTM) module, such that the temporal movement of different limbs can be effectively modelled. We further include an attention module such that the temporal significance of the interaction can be learned, which enhances the temporal alignment of the active-reactive motion pair. Second, as the reactive motion of different types of interactions can be significantly different, we introduce a discriminator that not only tells if the generated movement is realistic or not, but also tells the class label of the interaction. This allows the use of such labels in supervising the training of the generator. We experiment with the SBU and the HHOI datasets. The high quality of the synthetic motion demonstrates the effective design of our generator, and the discriminability of the synthesis also demonstrates the strength of our discriminator.
Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Builds on 22 of its 53 references that are in the map. First posted on arXiv 1 Oct 2021.
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22 of 53 references.
References · 22
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- 2016Improved Techniques for Training GANscited by 2,938
- 2014Conditional Generative Adversarial Netscited by 2,152
- 2015Effective Approaches to Attention-based Neural Machine Translationcited by 1,024
- 2017On human motion prediction using recurrent neural networkscited by 336
- 2016Coupled Generative Adversarial Networkscited by 216
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- 2017HP-GAN: Probabilistic 3D human motion prediction via GANcited by 176
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- 2018QuaterNet: A Quaternion-based Recurrent Model for Human Motioncited by 108
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10 more
- 2017Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networkscited by 62
- 2015Action Recognition using Visual Attentioncited by 49
- 2018Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learningcited by 47
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- 2020GlocalNet: Class-aware Long-term Human Motion Synthesiscited by 10
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Citing papers per year: 2022: 2; 2023: 5; 2024: 1; 2025: 10.
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- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 52
- 2023Music-Driven Group Choreographycited by 36
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2023DROP: Dynamics Responses from Human Motion Prior and Projective Dynamicscited by 10
- 2025Think-Then-React: Towards Unconstrained Human Action-to-Reaction Generationcited by 7
- 2022Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embeddingcited by 6
- 2023Interaction-aware Joint Attention Estimation Using People Attributescited by 6
- 20253D Human Interaction Generation: A Surveycited by 6
- 2025Unified Multi-Modal Interactive & Reactive 3D Motion Generation via Rectified Flowcited by 6
- 2024Two-Person Interaction Augmentation with Skeleton Priorscited by 5
6 more
- 2025MDD: A Dataset for Text-and-Music Conditioned Duet Dance Generationcited by 4
- 2025ExGes: Expressive Human Motion Retrieval and Modulation for Audio-Driven Gesture Synthesiscited by 2
- 2025PlanMoGPT: Flow-Enhanced Progressive Planning for Text to Motion Synthesiscited by 2
- 2022Adversarial Attention for Human Motion Synthesiscited by 1
- 2025Fatigue-PINN: Physics-Informed Fatigue-Driven Motion Modulation and Synthesiscited by 1
- 2025JAX-IK: Real-Time Inverse Kinematics for Generating Multi-Constrained Movements of Virtual Human Characterscited by 1
- 2025Unified Multi-Modal Interactive & Reactive 3D Motion Generation via Rectified Flow28 Sep 2025
- 2025MDD: A Dataset for Text-and-Music Conditioned Duet Dance Generation23 Aug 2025
- 2025JAX-IK: Real-Time Inverse Kinematics for Generating Multi-Constrained Movements of Virtual Human Characters1 Jul 2025
- 2025PlanMoGPT: Flow-Enhanced Progressive Planning for Text to Motion Synthesis22 Jun 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025ExGes: Expressive Human Motion Retrieval and Modulation for Audio-Driven Gesture Synthesis9 Mar 2025
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation27 Feb 2025
- 2025Fatigue-PINN: Physics-Informed Fatigue-Driven Motion Modulation and Synthesis26 Feb 2025
- 2025Think-Then-React: Towards Unconstrained Human Action-to-Reaction Generation19 Feb 2025
- 2024Two-Person Interaction Augmentation with Skeleton Priors8 Apr 2024
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions28 Nov 2023
6 more
- 2023DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics24 Sep 2023
- 2023Interaction-aware Joint Attention Estimation Using People Attributes10 Aug 2023
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Models1 Jun 2023
- 2023Music-Driven Group Choreography22 Mar 2023
- 2022Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding23 Jul 2022
- 2022Adversarial Attention for Human Motion Synthesis25 Apr 2022
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2023Music-Driven Group Choreographycited by 36
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2023DROP: Dynamics Responses from Human Motion Prior and Projective Dynamicscited by 10
- 2022Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embeddingcited by 6
- 2023Interaction-aware Joint Attention Estimation Using People Attributescited by 6
- 20253D Human Interaction Generation: A Surveycited by 6
- 2024Two-Person Interaction Augmentation with Skeleton Priorscited by 5
- 2025MDD: A Dataset for Text-and-Music Conditioned Duet Dance Generationcited by 4
- 2025ExGes: Expressive Human Motion Retrieval and Modulation for Audio-Driven Gesture Synthesiscited by 2
- 2025PlanMoGPT: Flow-Enhanced Progressive Planning for Text to Motion Synthesiscited by 2
12 most cited of 15 All 15 (JSON)
- 2025MDD: A Dataset for Text-and-Music Conditioned Duet Dance Generation23 Aug 2025
- 2025JAX-IK: Real-Time Inverse Kinematics for Generating Multi-Constrained Movements of Virtual Human Characters1 Jul 2025
- 2025PlanMoGPT: Flow-Enhanced Progressive Planning for Text to Motion Synthesis22 Jun 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025ExGes: Expressive Human Motion Retrieval and Modulation for Audio-Driven Gesture Synthesis9 Mar 2025
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation27 Feb 2025
- 2025Fatigue-PINN: Physics-Informed Fatigue-Driven Motion Modulation and Synthesis26 Feb 2025
- 2024Two-Person Interaction Augmentation with Skeleton Priors8 Apr 2024
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions28 Nov 2023
- 2023DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics24 Sep 2023
- 2023Interaction-aware Joint Attention Estimation Using People Attributes10 Aug 2023
12 newest of 15 All 15 (JSON)