A Deep Hierarchical Approach to Lifelong Learning in Minecraft
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Abstract (arXiv)
We propose a lifelong learning system that has the ability to reuse and transfer knowledge from one task to another while efficiently retaining the previously learned knowledge-base. Knowledge is transferred by learning reusable skills to solve tasks in Minecraft, a popular video game which is an unsolved and high-dimensional lifelong learning problem. These reusable skills, which we refer to as Deep Skill Networks, are then incorporated into our novel Hierarchical Deep Reinforcement Learning Network (H-DRLN) architecture using two techniques: (1) a deep skill array and (2) skill distillation, our novel variation of policy distillation (Rusu et. al. 2015) for learning skills. Skill distillation enables the HDRLN to efficiently retain knowledge and therefore scale in lifelong learning, by accumulating knowledge and encapsulating multiple reusable skills into a single distilled network. The H-DRLN exhibits superior performance and lower learning sample complexity compared to the regular Deep Q Network (Mnih et. al. 2015) in sub-domains of Minecraft.
Key facts. Cited by 90 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Apr 2016.
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Citing papers per year: 2019: 1; 2020: 1; 2021: 23; 2022: 18; 2023: 17; 2024: 14; 2025: 10; 2026: 6.
90 papers.
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- 2023A Comprehensive Survey of Continual Learning: Theory, Method and Applicationcited by 860
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 288
- 2021Continual World: A Robotic Benchmark For Continual Reinforcement Learningcited by 112
- 2022Deep Hierarchical Planning from Pixelscited by 96
- 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
- 2021AndroidEnv: A Reinforcement Learning Platform for Androidcited by 90
- 2024Scaling Instructable Agents Across Many Simulated Worldscited by 67
- 2023SteP: Stacked LLM Policies for Web Actionscited by 66
- 2023LOTUS: Continual Imitation Learning for Robot Manipulation Through Unsupervised Skill Discoverycited by 63
- 2023Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraftcited by 60
- 2021Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domaincited by 57
38 more
- 2019Deep Reinforcement Learning from Policy-Dependent Human Feedbackcited by 56
- 2021The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 40
- 2021Non-IID data and Continual Learning processes in Federated Learning: A long road aheadcited by 36
- 2023Skill Reinforcement Learning and Planning for Open-World Long-Horizon Taskscited by 35
- 2023MCU: An Evaluation Framework for Open-Ended Game Agentscited by 33
- 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learningcited by 28
- 2022Building a Subspace of Policies for Scalable Continual Learningcited by 28
- 2021Discovery of Options via Meta-Learned Subgoalscited by 27
- 2022MuZero with Self-competition for Rate Control in VP9 Video Compressioncited by 27
- 2022How to Reuse and Compose Knowledge for a Lifetime of Tasks: A Survey on Continual Learning and Functional Compositioncited by 27
- 2024Odyssey: Empowering Minecraft Agents with Open-World Skillscited by 26
- 2021Value Function Spaces: Skill-Centric State Abstractions for Long-Horizon Reasoningcited by 25
- 2022Causality-driven Hierarchical Structure Discovery for Reinforcement Learningcited by 23
- 2022Intelligent problem-solving as integrated hierarchical reinforcement learningcited by 21
- 2022General Intelligence Requires Rethinking Explorationcited by 20
- 2021Solving Compositional Reinforcement Learning Problems via Task Reductioncited by 19
- 2022Reinforcement learning on graphs: A surveycited by 18
- 2021AppBuddy: Learning to Accomplish Tasks in Mobile Apps via Reinforcement Learningcited by 17
- 2023Embodied Lifelong Learning for Task and Motion Planningcited by 17
- 2025A Survey of Continual Reinforcement Learningcited by 16
- 2021CoMPS: Continual Meta Policy Searchcited by 15
- 2023Reinforcement Learning Friendly Vision-Language Model for Minecraftcited by 14
- 2020Provable Hierarchical Imitation Learning via EMcited by 10
- 2021Visual Explanation using Attention Mechanism in Actor-Critic-based Deep Reinforcement Learningcited by 9
- 2023Embodied Active Learning of Relational State Abstractions for Bilevel Planningcited by 8
- 2023Hieros: Hierarchical Imagination on Structured State Space Sequence World Modelscited by 8
- 2021Program Synthesis Guided Reinforcement Learning for Partially Observed Environmentscited by 7
- 2021Reinforcement Learning-Based Coverage Path Planning with Implicit Cellular Decompositioncited by 6
- 2023Feature Interaction Aware Automated Data Representation Transformationcited by 6
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Movescited by 6
- 2021Unlocking the potential of deep learning for marine ecology: overview, applications, and outlookcited by 5
- 2022Self-Activating Neural Ensembles for Continual Reinforcement Learningcited by 5
- 2023Robotic Manipulation Datasets for Offline Compositional Reinforcement Learningcited by 5
- 2025Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learningcited by 5
- 2025Distinct Computations Emerge From Compositional Curricula in In-Context Learningcited by 5
- 2021Lifetime policy reuse and the importance of task capacitycited by 4
- 2025Hierarchical Multi-Agent Reinforcement Learning with Control Barrier Functions for Safety-Critical Autonomous Systemscited by 4
- 2021Disentangling Transfer and Interference in Multi-Domain Learningcited by 3
50 most cited of 90 All 90 (JSON)
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- 2026Rethinking AI Hardware: A Three-Layer Cognitive Architecture for Autonomous Agents15 Apr 2026
- 2026HiEdit: Lifelong Model Editing with Hierarchical Reinforcement Learning13 Apr 2026
- 2026Controllable Image Generation with Composed Parallel Token Prediction7 Apr 2026
- 2026Unsupervised Hierarchical Skill Discovery30 Jan 2026
- 2025Learning to Drive Safely with Hybrid Options28 Oct 2025
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Moves26 Sep 2025
- 2025Hierarchical Multi-Agent Reinforcement Learning with Control Barrier Functions for Safety-Critical Autonomous Systems20 Jul 2025
- 2025elsciRL: Integrating Language Solutions into Reinforcement Learning Problem Settings11 Jul 2025
- 2025A Survey of Continual Reinforcement Learning27 Jun 2025
- 2025Distinct Computations Emerge From Compositional Curricula in In-Context Learning16 Jun 2025
38 more
- 2025Gradual Transition from Bellman Optimality Operator to Bellman Operator in Online Reinforcement Learning6 Jun 2025
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- 2025Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning18 May 2025
- 2025Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex Tasks18 Feb 2025
- 2024A Research Agenda for Usability and Generalisation in Reinforcement Learning22 Dec 2024
- 2024Accelerating Task Generalisation with Multi-Level Skill Hierarchies5 Nov 2024
- 2024Unveiling Options with Neural Decomposition15 Oct 2024
- 2024Reducing Diversity to Generate Hierarchical Archetypes27 Sep 2024
- 2024Learning in Hybrid Active Inference Models2 Sep 2024
- 2024On the benefits of pixel-based hierarchical policies for task generalization27 Jul 2024
- 2024Odyssey: Empowering Minecraft Agents with Open-World Skills22 Jul 2024
- 2024Gradient Boosting Reinforcement Learning11 Jul 2024
- 2024I Know How: Combining Prior Policies to Solve New Tasks14 Jun 2024
- 2024Controllable Image Generation with Composed Parallel Token Prediction10 May 2024
- 2024Scaling Instructable Agents Across Many Simulated Worlds13 Mar 2024
- 2024Modelling crypto markets by multi-agent reinforcement learning16 Feb 2024
- 2024Scalable Interactive Machine Learning for Future Command and Control9 Feb 2024
- 2024Decision Theory-Guided Deep Reinforcement Learning for Fast Learning8 Feb 2024
- 2023Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft14 Dec 2023
- 2023Efficient Open-world Reinforcement Learning via Knowledge Distillation and Autonomous Rule Discovery24 Nov 2023
- 2023LOTUS: Continual Imitation Learning for Robot Manipulation Through Unsupervised Skill Discovery3 Nov 2023
- 2023Socially Cognizant Robotics for a Technology Enhanced Society27 Oct 2023
- 2023MCU: An Evaluation Framework for Open-Ended Game Agents12 Oct 2023
- 2023Hieros: Hierarchical Imagination on Structured State Space Sequence World Models8 Oct 2023
- 2023SteP: Stacked LLM Policies for Web Actions5 Oct 2023
- 2023Feature Interaction Aware Automated Data Representation Transformation29 Sep 2023
- 2023Robotic Manipulation Datasets for Offline Compositional Reinforcement Learning13 Jul 2023
- 2023Embodied Lifelong Learning for Task and Motion Planning13 Jul 2023
- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory25 May 2023
- 2023ChemGymRL: An Interactive Framework for Reinforcement Learning for Digital Chemistry23 May 2023
- 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characters2 May 2023
- 2023Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks29 Mar 2023
- 2023Reinforcement Learning Friendly Vision-Language Model for Minecraft19 Mar 2023
- 2023Embodied Active Learning of Relational State Abstractions for Bilevel Planning8 Mar 2023
- 2023A Comprehensive Survey of Continual Learning: Theory, Method and Application31 Jan 2023
- 2022Self-Activating Neural Ensembles for Continual Reinforcement Learning31 Dec 2022
- 2022SHIRO: Soft Hierarchical Reinforcement Learning24 Dec 2022
- 2022Building a Subspace of Policies for Scalable Continual Learning18 Nov 2022
50 newest of 90 All 90 (JSON)
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2023LOTUS: Continual Imitation Learning for Robot Manipulation Through Unsupervised Skill Discoverycited by 63
- 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learningcited by 28
- 2020Provable Hierarchical Imitation Learning via EMcited by 10
- 2023Robotic Manipulation Datasets for Offline Compositional Reinforcement Learningcited by 5
- 2025Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex Taskscited by 1
- 2025Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex Tasks18 Feb 2025
- 2023LOTUS: Continual Imitation Learning for Robot Manipulation Through Unsupervised Skill Discovery3 Nov 2023
- 2023Robotic Manipulation Datasets for Offline Compositional Reinforcement Learning13 Jul 2023
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos23 Jun 2022
- 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning7 Dec 2021
- 2020Provable Hierarchical Imitation Learning via EM7 Oct 2020
- 2023A Comprehensive Survey of Continual Learning: Theory, Method and Applicationcited by 860
- 2021Continual World: A Robotic Benchmark For Continual Reinforcement Learningcited by 112
- 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
- 2021AndroidEnv: A Reinforcement Learning Platform for Androidcited by 90
- 2024Scaling Instructable Agents Across Many Simulated Worldscited by 67
- 2023SteP: Stacked LLM Policies for Web Actionscited by 66
- 2023Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraftcited by 60
- 2021Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domaincited by 57
- 2021The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 40
- 2021Non-IID data and Continual Learning processes in Federated Learning: A long road aheadcited by 36
- 2023Skill Reinforcement Learning and Planning for Open-World Long-Horizon Taskscited by 35
- 2023MCU: An Evaluation Framework for Open-Ended Game Agentscited by 33
12 most cited of 77 All 77 (JSON)
- 2026Safe and Generalizable Hierarchical Multi-Agent RL via Constraint Manifold Control22 Jun 2026
- 2026Forager: a lightweight testbed for continual learning with partial observability in RL1 May 2026
- 2026HiEdit: Lifelong Model Editing with Hierarchical Reinforcement Learning13 Apr 2026
- 2026Controllable Image Generation with Composed Parallel Token Prediction7 Apr 2026
- 2026Unsupervised Hierarchical Skill Discovery30 Jan 2026
- 2025Learning to Drive Safely with Hybrid Options28 Oct 2025
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Moves26 Sep 2025
- 2025Hierarchical Multi-Agent Reinforcement Learning with Control Barrier Functions for Safety-Critical Autonomous Systems20 Jul 2025
- 2025elsciRL: Integrating Language Solutions into Reinforcement Learning Problem Settings11 Jul 2025
- 2025A Survey of Continual Reinforcement Learning27 Jun 2025
- 2025Distinct Computations Emerge From Compositional Curricula in In-Context Learning16 Jun 2025
- 2025Gradual Transition from Bellman Optimality Operator to Bellman Operator in Online Reinforcement Learning6 Jun 2025
12 newest of 77 All 77 (JSON)