Motion Inbetweening via Deep Delta-Interpolator
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Abstract (arXiv)
We show that the task of synthesizing human motion conditioned on a set of key frames can be solved more accurately and effectively if a deep learning based interpolator operates in the delta mode using the spherical linear interpolator as a baseline. We empirically demonstrate the strength of our approach on publicly available datasets achieving state-of-the-art performance. We further generalize these results by showing that the Delta-regime is viable with respect to the reference of the last known frame (also known as the zero-velocity model). This supports the more general conclusion that operating in the reference frame local to input frames is more accurate and robust than in the global (world) reference frame advocated in previous work. Our code is publicly available at https://github.com/boreshkinai/delta-interpolator.
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 19 of its 44 references that are in the map. First posted on arXiv 18 Jan 2022.
Builds on
19 of 44 references.
References · 19
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- 2017On human motion prediction using recurrent neural networkscited by 336
- 2021Robust Motion In-betweeningcited by 223
- 2020Unpaired Motion Style Transfer from Video to Animationcited by 94
7 more
- 2018A Neural Temporal Model for Human Motion Predictioncited by 87
- 2020Convolutional Autoencoders for Human Motion Infillingcited by 73
- 2021Single-Shot Motion Completion with Transformercited by 59
- 2018Recurrent Transition Networks for Character Locomotioncited by 52
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Citing papers per year: 2023: 3; 2024: 2; 2025: 9; 2026: 2.
16 papers.
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- 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
- 2025Motion Synthesis with Sparse and Flexible Keyjoint Controlcited by 9
- 2024BiPO: Bidirectional Partial Occlusion Network for Text-to-Motion Synthesiscited by 6
- 2023A Unified Masked Autoencoder with Patchified Skeletons for Motion Synthesiscited by 4
- 2025AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Modelscited by 4
- 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Taskscited by 2
- 2023Personalized Speech-driven Expressive 3D Facial Animation Synthesis with Style Controlcited by 1
- 2024Personalized Negative Reservoir for Incremental Learning in Recommender Systemscited by 1
- 2025SILK: Smooth InterpoLation frameworK for motion in-betweening A Simplified Computational Approachcited by 1
- 2025Controllable Single-shot Animation Blending with Temporal Conditioningcited by 1
- 2025A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generationcited by 0
4 more
- 2025Motion In-Betweening for Densely Interacting Characterscited by 0
- 2025Towards Arbitrary Motion Completing via Hierarchical Continuous Representationcited by 0
- 2026Generative Motion In-betweening by Diffusion over Continuous Implicit Representationscited by 0
- 2026Feed-forward Motion In-betweening for Any 4Dcited by 0
- 2026Feed-forward Motion In-betweening for Any 4D20 Jun 2026
- 2026Generative Motion In-betweening by Diffusion over Continuous Implicit Representations12 May 2026
- 2025Towards Arbitrary Motion Completing via Hierarchical Continuous Representation24 Dec 2025
- 2025Motion In-Betweening for Densely Interacting Characters30 Sep 2025
- 2025Controllable Single-shot Animation Blending with Temporal Conditioning25 Aug 2025
- 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Tasks27 Jul 2025
- 2025A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generation1 Jul 2025
- 2025SILK: Smooth InterpoLation frameworK for motion in-betweening A Simplified Computational Approach9 Jun 2025
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactions20 Mar 2025
- 2025Motion Synthesis with Sparse and Flexible Keyjoint Control18 Mar 2025
- 2025AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models11 Mar 2025
- 2024BiPO: Bidirectional Partial Occlusion Network for Text-to-Motion Synthesis28 Nov 2024
4 more
- 2024Personalized Negative Reservoir for Incremental Learning in Recommender Systems6 Mar 2024
- 2023Personalized Speech-driven Expressive 3D Facial Animation Synthesis with Style Control25 Oct 2023
- 2023A Unified Masked Autoencoder with Patchified Skeletons for Motion Synthesis14 Aug 2023
- 2023Generating Continual Human Motion in Diverse 3D Scenes4 Apr 2023
- 2026Feed-forward Motion In-betweening for Any 4Dcited by 0
- 2026Feed-forward Motion In-betweening for Any 4D20 Jun 2026
- 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
- 2025Motion Synthesis with Sparse and Flexible Keyjoint Controlcited by 9
- 2024BiPO: Bidirectional Partial Occlusion Network for Text-to-Motion Synthesiscited by 6
- 2023A Unified Masked Autoencoder with Patchified Skeletons for Motion Synthesiscited by 4
- 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Taskscited by 2
- 2023Personalized Speech-driven Expressive 3D Facial Animation Synthesis with Style Controlcited by 1
- 2024Personalized Negative Reservoir for Incremental Learning in Recommender Systemscited by 1
- 2025SILK: Smooth InterpoLation frameworK for motion in-betweening A Simplified Computational Approachcited by 1
- 2025Controllable Single-shot Animation Blending with Temporal Conditioningcited by 1
- 2025A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generationcited by 0
- 2025Motion In-Betweening for Densely Interacting Characterscited by 0
12 most cited of 13 All 13 (JSON)
- 2025Towards Arbitrary Motion Completing via Hierarchical Continuous Representation24 Dec 2025
- 2025Motion In-Betweening for Densely Interacting Characters30 Sep 2025
- 2025Controllable Single-shot Animation Blending with Temporal Conditioning25 Aug 2025
- 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Tasks27 Jul 2025
- 2025A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generation1 Jul 2025
- 2025SILK: Smooth InterpoLation frameworK for motion in-betweening A Simplified Computational Approach9 Jun 2025
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactions20 Mar 2025
- 2025Motion Synthesis with Sparse and Flexible Keyjoint Control18 Mar 2025
- 2024BiPO: Bidirectional Partial Occlusion Network for Text-to-Motion Synthesis28 Nov 2024
- 2024Personalized Negative Reservoir for Incremental Learning in Recommender Systems6 Mar 2024
- 2023Personalized Speech-driven Expressive 3D Facial Animation Synthesis with Style Control25 Oct 2023
- 2023A Unified Masked Autoencoder with Patchified Skeletons for Motion Synthesis14 Aug 2023
12 newest of 13 All 13 (JSON)