DwNet: Dense warp-based network for pose-guided human video generation
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Cited by 37 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Generation of realistic high-resolution videos of human subjects is a challenging and important task in computer vision. In this paper, we focus on human motion transfer - generation of a video depicting a particular subject, observed in a single image, performing a series of motions exemplified by an auxiliary (driving) video. Our GAN-based architecture, DwNet, leverages dense intermediate pose-guided representation and refinement process to warp the required subject appearance, in the form of the texture, from a source image into a desired pose. Temporal consistency is maintained by further conditioning the decoding process within a GAN on the previously generated frame. In this way a video is generated in an iterative and recurrent fashion. We illustrate the efficacy of our approach by showing state-of-the-art quantitative and qualitative performance on two benchmark datasets: TaiChi and Fashion Modeling. The latter is collected by us and will be made publicly available to the community.
Key facts. Cited by 114 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Oct 2019.
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Citing papers per year: 2021: 14; 2022: 12; 2023: 17; 2024: 31; 2025: 29; 2026: 11.
114 papers.
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- 2025From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters8 Sep 2025
- 2025HuGeDiff: 3D Human Generation via Diffusion with Gaussian Splatting4 Jun 2025
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