EpiGRAF: Rethinking training of 3D GANs
Not on the map. Why?
Cited by 24 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
A very recent trend in generative modeling is building 3D-aware generators from 2D image collections. To induce the 3D bias, such models typically rely on volumetric rendering, which is expensive to employ at high resolutions. During the past months, there appeared more than 10 works that address this scaling issue by training a separate 2D decoder to upsample a low-resolution image (or a feature tensor) produced from a pure 3D generator. But this solution comes at a cost: not only does it break multi-view consistency (i.e. shape and texture change when the camera moves), but it also learns the geometry in a low fidelity. In this work, we show that it is possible to obtain a high-resolution 3D generator with SotA image quality by following a completely different route of simply training the model patch-wise. We revisit and improve this optimization scheme in two ways. First, we design a location- and scale-aware discriminator to work on patches of different proportions and spatial positions. Second, we modify the patch sampling strategy based on an annealed beta distribution to stabilize training and accelerate the convergence. The resulted model, named EpiGRAF, is an efficient, high-resolution, pure 3D generator, and we test it on four datasets (two introduced in this work) at 2562 and 5122 resolutions. It obtains state-of-the-art image quality, high-fidelity geometry and trains ≈ 2.5 × faster than the upsampler-based counterparts. Project website: https://universome.github.io/epigraf.
Key facts. Cited by 108 papers in the map (data through 14 Oct 2026). Builds on 67 of its 87 references that are in the map. First posted on arXiv 21 Jun 2022.
Builds on
67 of 87 references.
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