3D Visibility-aware Generalizable Neural Radiance Fields for Interacting Hands
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Abstract (arXiv)
Neural radiance fields (NeRFs) are promising 3D representations for scenes, objects, and humans. However, most existing methods require multi-view inputs and per-scene training, which limits their real-life applications. Moreover, current methods focus on single-subject cases, leaving scenes of interacting hands that involve severe inter-hand occlusions and challenging view variations remain unsolved. To tackle these issues, this paper proposes a generalizable visibility-aware NeRF (VA-NeRF) framework for interacting hands. Specifically, given an image of interacting hands as input, our VA-NeRF first obtains a mesh-based representation of hands and extracts their corresponding geometric and textural features. Subsequently, a feature fusion module that exploits the visibility of query points and mesh vertices is introduced to adaptively merge features of both hands, enabling the recovery of features in unseen areas. Additionally, our VA-NeRF is optimized together with a novel discriminator within an adversarial learning paradigm. In contrast to conventional discriminators that predict a single real/fake label for the synthesized image, the proposed discriminator generates a pixel-wise visibility map, providing fine-grained supervision for unseen areas and encouraging the VA-NeRF to improve the visual quality of synthesized images. Experiments on the Interhand2.6M dataset demonstrate that our proposed VA-NeRF outperforms conventional NeRFs significantly. Project Page: urlhttps://github.com/XuanHuang0/VANeRF.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 42 of its 51 references that are in the map. First posted on arXiv 2 Jan 2024.
Builds on
42 of 51 references.
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Built on by
Citing papers per year: 2024: 1; 2025: 1; 2026: 2.
4 papers.
- 2026Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Fieldcited by 4
- 2024Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatarscited by 3
- 2025Explicit Context-Driven Neural Acoustic Modeling for High-Fidelity RIR Generationcited by 0
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videoscited by 0
- 2026Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Field28 May 2026
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos24 Feb 2026
- 2025Explicit Context-Driven Neural Acoustic Modeling for High-Fidelity RIR Generation18 Sep 2025
- 2024Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars11 Oct 2024