SCARF: Scalable Continual Learning Framework for Memory-efficient Multiple Neural Radiance Fields
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Abstract (arXiv)
This paper introduces a novel continual learning framework for synthesising novel views of multiple scenes, learning multiple 3D scenes incrementally, and updating the network parameters only with the training data of the upcoming new scene. We build on Neural Radiance Fields (NeRF), which uses multi-layer perceptron to model the density and radiance field of a scene as the implicit function. While NeRF and its extensions have shown a powerful capability of rendering photo-realistic novel views in a single 3D scene, managing these growing 3D NeRF assets efficiently is a new scientific problem. Very few works focus on the efficient representation or continuous learning capability of multiple scenes, which is crucial for the practical applications of NeRF. To achieve these goals, our key idea is to represent multiple scenes as the linear combination of a cross-scene weight matrix and a set of scene-specific weight matrices generated from a global parameter generator. Furthermore, we propose an uncertain surface knowledge distillation strategy to transfer the radiance field knowledge of previous scenes to the new model. Representing multiple 3D scenes with such weight matrices significantly reduces memory requirements. At the same time, the uncertain surface distillation strategy greatly overcomes the catastrophic forgetting problem and maintains the photo-realistic rendering quality of previous scenes. Experiments show that the proposed approach achieves state-of-the-art rendering quality of continual learning NeRF on NeRF-Synthetic, LLFF, and TanksAndTemples datasets while preserving extra low storage cost.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 48 of its 61 references that are in the map. First posted on arXiv 6 Sep 2024.
Builds on
48 of 61 references.
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36 more
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Built on by
Citing papers per year: 2024: 2; 2025: 6.
8 papers.
- 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splattingcited by 17
- 2025CL-Splats: Continual Learning of Gaussian Splatting with Local Optimizationcited by 10
- 2025WildSeg3D: Segment Any 3D Objects in the Wild from 2D Imagescited by 6
- 2025Implicit neural representations for accurate estimation of the standard model of white mattercited by 2
- 2025Tile and Slide : A New Framework for Scaling NeRF from Local to Global 3D Earth Observationcited by 2
- 2024Learning Two-factor Representation for Magnetic Resonance Image Super-resolutioncited by 1
- 2025Taking Language Embedded 3D Gaussian Splatting into the Wildcited by 1
- 2024Incremental Multi-Scene Modeling via Continual Neural Graphics Primitivescited by 0
- 2025Taking Language Embedded 3D Gaussian Splatting into the Wild26 Jul 2025
- 2025Tile and Slide : A New Framework for Scaling NeRF from Local to Global 3D Earth Observation2 Jul 2025
- 2025CL-Splats: Continual Learning of Gaussian Splatting with Local Optimization26 Jun 2025
- 2025Implicit neural representations for accurate estimation of the standard model of white matter18 Jun 2025
- 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting24 Apr 2025
- 2025WildSeg3D: Segment Any 3D Objects in the Wild from 2D Images11 Mar 2025
- 2024Incremental Multi-Scene Modeling via Continual Neural Graphics Primitives29 Nov 2024
- 2024Learning Two-factor Representation for Magnetic Resonance Image Super-resolution15 Sep 2024