SPIDR: SDF-based Neural Point Fields for Illumination and Deformation
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Abstract (arXiv)
Neural radiance fields (NeRFs) have recently emerged as a promising approach for 3D reconstruction and novel view synthesis. However, NeRF-based methods encode shape, reflectance, and illumination implicitly and this makes it challenging for users to manipulate these properties in the rendered images explicitly. Existing approaches only enable limited editing of the scene and deformation of the geometry. Furthermore, no existing work enables accurate scene illumination after object deformation. In this work, we introduce SPIDR, a new hybrid neural SDF representation. SPIDR combines point cloud and neural implicit representations to enable the reconstruction of higher quality object surfaces for geometry deformation and lighting estimation. meshes and surfaces for object deformation and lighting estimation. To more accurately capture environment illumination for scene relighting, we propose a novel neural implicit model to learn environment light. To enable more accurate illumination updates after deformation, we use the shadow mapping technique to approximate the light visibility updates caused by geometry editing. We demonstrate the effectiveness of SPIDR in enabling high quality geometry editing with more accurate updates to the illumination of the scene.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 44 of its 65 references that are in the map. First posted on arXiv 15 Oct 2022.
Builds on
44 of 65 references.
References · 44
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32 more
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Citing papers per year: 2022: 1; 2023: 7; 2024: 7; 2025: 1; 2026: 1.
17 papers.
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- 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 63
- 2023Segment Anything in 3D with Radiance Fieldscited by 61
- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 34
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
- 2022ParticleNeRF: A Particle-Based Encoding for Online Neural Radiance Fieldscited by 27
- 2024Let Occ Flow: Self-Supervised 3D Occupancy Flow Predictioncited by 23
- 2023Template-free Articulated Neural Point Clouds for Reposable View Synthesiscited by 15
- 2023NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstructioncited by 10
- 2024Spurfies: Sparse Surface Reconstruction using Local Geometry Priorscited by 8
- 2024SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysiscited by 7
- 2024TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformationscited by 3
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
5 more
- 2023FusedRF: Fusing Multiple Radiance Fieldscited by 1
- 2023Survey on Controlable Image Synthesis with Deep Learningcited by 0
- 2024SIR: Multi-view Inverse Rendering with Decomposable Shadow Under Indoor Intense Lightingcited by 0
- 2025TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracingcited by 0
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editingcited by 0
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2025TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracing10 Dec 2025
- 2024Spurfies: Sparse Surface Reconstruction using Local Geometry Priors29 Aug 2024
- 2024SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysis13 Aug 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024Let Occ Flow: Self-Supervised 3D Occupancy Flow Prediction10 Jul 2024
- 2024TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformations17 Jun 2024
- 2024SIR: Multi-view Inverse Rendering with Decomposable Shadow Under Indoor Intense Lighting9 Feb 2024
- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering27 Jan 2024
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflections20 Dec 2023
- 2023Survey on Controlable Image Synthesis with Deep Learning18 Jul 2023
- 2023FusedRF: Fusing Multiple Radiance Fields7 Jun 2023
5 more
- 2023Template-free Articulated Neural Point Clouds for Reposable View Synthesis30 May 2023
- 2023Segment Anything in 3D with Radiance Fields24 Apr 2023
- 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting23 Mar 2023
- 2023NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction4 Mar 2023
- 2022ParticleNeRF: A Particle-Based Encoding for Online Neural Radiance Fields8 Nov 2022
- 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 63
- 2023Segment Anything in 3D with Radiance Fieldscited by 61
- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 34
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
- 2022ParticleNeRF: A Particle-Based Encoding for Online Neural Radiance Fieldscited by 27
- 2024Let Occ Flow: Self-Supervised 3D Occupancy Flow Predictioncited by 23
- 2023Template-free Articulated Neural Point Clouds for Reposable View Synthesiscited by 15
- 2023NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstructioncited by 10
- 2024Spurfies: Sparse Surface Reconstruction using Local Geometry Priorscited by 8
- 2024SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysiscited by 7
- 2024TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformationscited by 3
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
12 most cited of 17 All 17 (JSON)
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2025TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracing10 Dec 2025
- 2024Spurfies: Sparse Surface Reconstruction using Local Geometry Priors29 Aug 2024
- 2024SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysis13 Aug 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024Let Occ Flow: Self-Supervised 3D Occupancy Flow Prediction10 Jul 2024
- 2024TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformations17 Jun 2024
- 2024SIR: Multi-view Inverse Rendering with Decomposable Shadow Under Indoor Intense Lighting9 Feb 2024
- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering27 Jan 2024
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflections20 Dec 2023
- 2023Survey on Controlable Image Synthesis with Deep Learning18 Jul 2023
- 2023FusedRF: Fusing Multiple Radiance Fields7 Jun 2023
12 newest of 17 All 17 (JSON)