AssetField: Assets Mining and Reconfiguration in Ground Feature Plane Representation
Not on the map. Why?
Abstract (arXiv)
Both indoor and outdoor environments are inherently structured and repetitive. Traditional modeling pipelines keep an asset library storing unique object templates, which is both versatile and memory efficient in practice. Inspired by this observation, we propose AssetField, a novel neural scene representation that learns a set of object-aware ground feature planes to represent the scene, where an asset library storing template feature patches can be constructed in an unsupervised manner. Unlike existing methods which require object masks to query spatial points for object editing, our ground feature plane representation offers a natural visualization of the scene in the bird-eye view, allowing a variety of operations (e.g. translation, duplication, deformation) on objects to configure a new scene. With the template feature patches, group editing is enabled for scenes with many recurring items to avoid repetitive work on object individuals. We show that AssetField not only achieves competitive performance for novel-view synthesis but also generates realistic renderings for new scene configurations.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 28 of its 46 references that are in the map. First posted on arXiv 24 Mar 2023.
Builds on
28 of 46 references.
References · 28
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,968
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
- 2020Neural Sparse Voxel Fieldscited by 959
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 415
16 more
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 371
- 2021Deep ViT Features as Dense Visual Descriptorscited by 330
- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2022Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representationcited by 243
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2022Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representationscited by 196
- 2021Unconstrained Scene Generation with Locally Conditioned Radiance Fieldscited by 130
- 2021Translating Images into Mapscited by 115
- 2021Unsupervised Discovery of Object Radiance Fieldscited by 101
- 2022Compressible-composable NeRF via Rank-residual Decompositioncited by 92
- 2020Object-Centric Neural Scene Renderingcited by 90
- 2020STaR: Self-supervised Tracking and Reconstruction of Rigid Objects in Motion with Neural Renderingcited by 76
- 2019Rendering Synthetic Objects into Legacy Photographscited by 72
- 2022NeRF-SOS: Any-View Self-supervised Object Segmentation on Complex Scenescited by 71
- 2022Neural Rendering in a Room: Amodal 3D Understanding and Free-Viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objectscited by 7
Built on by
Citing papers per year: 2023: 2; 2024: 6; 2025: 2.
10 papers.
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 2023ObjectSDF++: Improved Object-Compositional Neural Implicit Surfacescited by 39
- 2024Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenescited by 30
- 2024Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Planecited by 26
- 2024Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interactioncited by 12
- 2024Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Reviewcited by 9
- 2025Seeing through Satellite Images at Street Viewscited by 9
- 2024Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splattingcited by 0
- 2025Beyond Existance: Fulfill 3D Reconstructed Scenes with Pseudo Detailscited by 0
- 2025Seeing through Satellite Images at Street Views22 May 2025
- 2025Beyond Existance: Fulfill 3D Reconstructed Scenes with Pseudo Details6 Mar 2025
- 2024Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes2 Dec 2024
- 2024Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splatting29 Apr 2024
- 2024Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction28 Mar 2024
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians26 Mar 2024
- 2024Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane24 Mar 2024
- 2024Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review17 Feb 2024
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering30 Nov 2023
- 2023ObjectSDF++: Improved Object-Compositional Neural Implicit Surfaces15 Aug 2023