mlsanityData to 7 Oct 2026

One is All: Bridging the Gap Between Neural Radiance Fields Architectures with Progressive Volume Distillation

arXiv 2211.15977 ↗First posted 29 Nov 2022cs.CVcited by 18

Not on the map. Why?

Abstract (arXiv)

Neural Radiance Fields (NeRF) methods have proved effective as compact, high-quality and versatile representations for 3D scenes, and enable downstream tasks such as editing, retrieval, navigation, etc. Various neural architectures are vying for the core structure of NeRF, including the plain Multi-Layer Perceptron (MLP), sparse tensors, low-rank tensors, hashtables and their compositions. Each of these representations has its particular set of trade-offs. For example, the hashtable-based representations admit faster training and rendering but their lack of clear geometric meaning hampers downstream tasks like spatial-relation-aware editing. In this paper, we propose Progressive Volume Distillation (PVD), a systematic distillation method that allows any-to-any conversions between different architectures, including MLP, sparse or low-rank tensors, hashtables and their compositions. PVD consequently empowers downstream applications to optimally adapt the neural representations for the task at hand in a post hoc fashion. The conversions are fast, as distillation is progressively performed on different levels of volume representations, from shallower to deeper. We also employ special treatment of density to deal with its specific numerical instability problem. Empirical evidence is presented to validate our method on the NeRF-Synthetic, LLFF and TanksAndTemples datasets. For example, with PVD, an MLP-based NeRF model can be distilled from a hashtable-based Instant-NGP model at a 10X~20X faster speed than being trained the original NeRF from scratch, while achieving a superior level of synthesis quality. Code is available at https://github.com/megvii-research/AAAI2023-PVD.

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Builds on 31 of its 37 references that are in the map. First posted on arXiv 29 Nov 2022.

Builds on

31 of 37 references.

References · 31

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  3. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  4. 2015Distilling the Knowledge in a Neural Networkcited by 10,076
  5. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  6. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  8. 2020Knowledge Distillation: A Surveycited by 1,578
  9. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  10. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  11. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  12. 2020Neural Sparse Voxel Fieldscited by 959
19 more
  1. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  2. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  3. 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
  4. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  5. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  6. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
  7. 2021StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesiscited by 477
  8. 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
  9. 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
  10. 2021Vision-Only Robot Navigation in a Neural Radiance Worldcited by 153
  11. 2021LENS: Localization enhanced by NeRF synthesiscited by 116
  12. 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
  13. 2022Compressible-composable NeRF via Rank-residual Decompositioncited by 92
  14. 2022R2L: Distilling Neural Radiance Field to Neural Light Field for Efficient Novel View Synthesiscited by 69
  15. 2021DIVeR: Real-time and Accurate Neural Radiance Fields with Deterministic Integration for Volume Renderingcited by 60
  16. 2021MegLoc: A Robust and Accurate Visual Localization Pipelinecited by 10
  17. 2021PERF: Performant, Explicit Radiance Fieldscited by 5
  18. 2022T4DT: Tensorizing Time for Learning Temporal 3D Visual Datacited by 2
  19. 2021Arch-Net: Model Distillation for Architecture Agnostic Model Deploymentcited by 1

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 4; 2024: 5; 2025: 2; 2026: 7.

18 papers.

Sort:

By area:

  1. 2024Chat-Edit-3D: Interactive 3D Scene Editing via Text Promptscited by 19
  2. 2024AlignMiF: Geometry-Aligned Multimodal Implicit Field for LiDAR-Camera Joint Synthesiscited by 17
  3. 2025NeRF Is a Valuable Assistant for 3D Gaussian Splattingcited by 15
  4. 2023Free-Editor: Zero-shot Text-driven 3D Scene Editingcited by 14
  5. 2024StyleRF-VolVis: Style Transfer of Neural Radiance Fields for Expressive Volume Visualizationcited by 9
  6. 2023Editing 3D Scenes via Text Prompts without Retrainingcited by 8
  7. 2024SCARF: Scalable Continual Learning Framework for Memory-efficient Multiple Neural Radiance Fieldscited by 8
  8. 2026Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splattingcited by 5
  9. 2023Progressive Volume Distillation with Active Learning for Efficient NeRF Architecture Conversioncited by 3
  10. 2025Efficient Neural Video Representation with Temporally Coherent Modulationcited by 2
  11. 2026DOC-GS: Dual-Domain Observation and Calibration for Reliable Sparse-View Gaussian Splattingcited by 2
  12. 2023FusedRF: Fusing Multiple Radiance Fieldscited by 1
6 more
  1. 2026WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restorationcited by 1
  2. 2026Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Modelscited by 1
  3. 2024Incremental Multi-Scene Modeling via Continual Neural Graphics Primitivescited by 0
  4. 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splattingcited by 0
  5. 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterizationcited by 0
  6. 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservationcited by 0