Relighting Scenes with Object Insertions in Neural Radiance Fields
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Abstract (arXiv)
The insertion of objects into a scene and relighting are commonly utilized applications in augmented reality (AR). Previous methods focused on inserting virtual objects using CAD models or real objects from single-view images, resulting in highly limited AR application scenarios. We propose a novel NeRF-based pipeline for inserting object NeRFs into scene NeRFs, enabling novel view synthesis and realistic relighting, supporting physical interactions like casting shadows onto each other, from two sets of images depicting the object and scene. The lighting environment is in a hybrid representation of Spherical Harmonics and Spherical Gaussians, representing both high- and low-frequency lighting components very well, and supporting non-Lambertian surfaces. Specifically, we leverage the benefits of volume rendering and introduce an innovative approach for efficient shadow rendering by comparing the depth maps between the camera view and the light source view and generating vivid soft shadows. The proposed method achieves realistic relighting effects in extensive experimental evaluations.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 47 of its 68 references that are in the map. First posted on arXiv 21 Jun 2024.
Builds on
47 of 68 references.
References · 47
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35 more
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Built on by
Citing papers per year: 2024: 1; 2025: 1; 2026: 3.
5 papers.
- 2024CAD-NeRF: Learning NeRFs from Uncalibrated Few-view Images by CAD Model Retrievalcited by 3
- 2025Enhancing Novel View Synthesis from extremely sparse views with SfM-free 3D Gaussian Splatting Frameworkcited by 0
- 2026Lighting-Consistent Object Transfer Across Radiance Fieldscited by 0
- 2026DecoupleGS: Interactive 3D Gaussian Splatting for End-to-End Autonomous Driving Testingcited by 0
- 2026FlashNormal: Detailed Surface Normal Estimation from Flash and No-Flash Imagescited by 0
- 2026FlashNormal: Detailed Surface Normal Estimation from Flash and No-Flash Images26 Aug 2026
- 2026DecoupleGS: Interactive 3D Gaussian Splatting for End-to-End Autonomous Driving Testing3 Aug 2026
- 2026Lighting-Consistent Object Transfer Across Radiance Fields21 Jun 2026
- 2025Enhancing Novel View Synthesis from extremely sparse views with SfM-free 3D Gaussian Splatting Framework21 Aug 2025
- 2024CAD-NeRF: Learning NeRFs from Uncalibrated Few-view Images by CAD Model Retrieval5 Nov 2024