mlsanityData to 14 Oct 2026

Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models

arXiv 2608.29137 ↗First posted 29 Aug 2026cs.CVcited by 1

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still have certain shortcomings, hindering their further development as interactive design tools. Such schemes typically adhere to fixed input patterns, limiting flexibility in text input. Furthermore, their editing capabilities are constrained by a single or a few 2D visual models and require intricate pipeline design to integrate these models into 3D reconstruction processes. To address the aforementioned issues, we propose the Hash-Atlas network, which reformulates 3D scene editing as operations on 2D atlas images, thereby achieving a workflow decoupling of the 2D editing and 3D reconstruction processes. Building on this foundation, we introduce a dialogue-based 3D scene editing approach, termed CE3D++, which is centered on a large language model (LLM) that allows arbitrary textual input from users and interprets their intentions, subsequently facilitating the autonomous invocation of the corresponding visual models. Additionally, we extend CE3D++ to monocular 4D scenes by imposing motion constraints on moving objects and further fine-tuning the LLM by creating a trajectory dataset related to editing tasks, which enables the smaller LLM to schedule up to 30 different visual tools accurately. Experimental results demonstrate that CE3D++ effectively integrates multiple visual models to achieve diverse visual editing effects, possessing strong scene comprehension and multi-round dialog capabilities. The source codes and trained models are available at https://github.com/Fangkang515/CE3D.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 87 of its 113 references that are in the map. First posted on arXiv 29 Aug 2026.

Builds on

87 of 113 references.

Closest ancestors · 2

Same direction, newest first

  1. 2024Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts9 Jul
  2. 2023PaLM-E: An Embodied Multimodal Language Model6 Mar

Other references · 85

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

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  1. 2026Chat-Scene++: Exploiting Context-Rich Object Identification for 3D LLM
  2. 2024Towards a Training Free Approach for 3D Scene Editing
  3. 2025DisCo3D: Distilling Multi-View Consistency for 3D Scene Editing
  4. 20243DEgo: 3D Editing on the Go!
  5. 2023Towards Language-guided Interactive 3D Generation: LLMs as Layout Interpreter with Generative Feedback
  6. 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing
  7. 20253D-LATTE: Latent Space 3D Editing from Textual Instructions
  8. 20243DMIT: 3D Multi-modal Instruction Tuning for Scene Understanding