mlsanityData to 14 Oct 2026

Pose Modulated Avatars from Video

arXiv 2308.11951 ↗First posted 23 Aug 2023cs.CV cs.AI cs.GRcited by 3

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Abstract (arXiv)

It is now possible to reconstruct dynamic human motion and shape from a sparse set of cameras using Neural Radiance Fields (NeRF) driven by an underlying skeleton. However, a challenge remains to model the deformation of cloth and skin in relation to skeleton pose. Unlike existing avatar models that are learned implicitly or rely on a proxy surface, our approach is motivated by the observation that different poses necessitate unique frequency assignments. Neglecting this distinction yields noisy artifacts in smooth areas or blurs fine-grained texture and shape details in sharp regions. We develop a two-branch neural network that is adaptive and explicit in the frequency domain. The first branch is a graph neural network that models correlations among body parts locally, taking skeleton pose as input. The second branch combines these correlation features to a set of global frequencies and then modulates the feature encoding. Our experiments demonstrate that our network outperforms state-of-the-art methods in terms of preserving details and generalization capabilities.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 45 of its 65 references that are in the map. First posted on arXiv 23 Aug 2023.

Builds on

45 of 65 references.

References · 45

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33 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 0; 2026: 1.

3 papers.