mlsanityData to 7 Oct 2026

Continuous Scene Representations for Embodied AI

arXiv 2203.17251 ↗First posted 31 Mar 2022cs.CV cs.AI cs.LGcited by 39

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Abstract (arXiv)

We propose Continuous Scene Representations (CSR), a scene representation constructed by an embodied agent navigating within a space, where objects and their relationships are modeled by continuous valued embeddings. Our method captures feature relationships between objects, composes them into a graph structure on-the-fly, and situates an embodied agent within the representation. Our key insight is to embed pair-wise relationships between objects in a latent space. This allows for a richer representation compared to discrete relations (e.g., [support], [next-to]) commonly used for building scene representations. CSR can track objects as the agent moves in a scene, update the representation accordingly, and detect changes in room configurations. Using CSR, we outperform state-of-the-art approaches for the challenging downstream task of visual room rearrangement, without any task specific training. Moreover, we show the learned embeddings capture salient spatial details of the scene and show applicability to real world data. A summery video and code is available at https://prior.allenai.org/projects/csr.

Key facts. Cited by 39 papers in the map (data through 7 Oct 2026). Builds on 52 of its 66 references that are in the map. First posted on arXiv 31 Mar 2022.

Builds on

52 of 66 references.

References · 52

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2015Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networkscited by 9,617
  3. 2018Representation Learning with Contrastive Predictive Codingcited by 7,662
  4. 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,482
  5. 2020Improved Baselines with Momentum Contrastive Learningcited by 2,282
  6. 2019LVIS: A Dataset for Large Vocabulary Instance Segmentationcited by 1,215
  7. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
  8. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
  9. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 801
  10. 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 773
  11. 2017PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenescited by 768
  12. 2016Interaction Networks for Learning about Objects, Relations and Physicscited by 503
38 more
  1. 2017Scene Graph Generation by Iterative Message Passingcited by 462
  2. 2017Neural Motifs: Scene Graph Parsing with Global Contextcited by 413
  3. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
  4. 2017Embodied Question Answeringcited by 335
  5. 2016Visual Relationship Detection with Language Priorscited by 333
  6. 2020Learning to Explore using Active Neural SLAMcited by 308
  7. 2020Neural Scene Graphs for Dynamic Scenescited by 298
  8. 2018Graph R-CNN for Scene Graph Generationcited by 296
  9. 20193D Scene Graph: A Structure for Unified Semantics, 3D Space, and Cameracited by 280
  10. 2019Action Genome: Actions as Composition of Spatio-temporal Scene Graphscited by 249
  11. 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 249
  12. 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 240
  13. 2017Cognitive Mapping and Planning for Visual Navigationcited by 209
  14. 2020Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructionscited by 205
  15. 2018Semi-parametric Topological Memory for Navigationcited by 203
  16. 2020Neural Topological SLAM for Visual Navigationcited by 193
  17. 2017Scene Graph Generation from Objects, Phrases and Region Captionscited by 154
  18. 2017IQA: Visual Question Answering in Interactive Environmentscited by 154
  19. 2020Rearrangement: A Challenge for Embodied AIcited by 153
  20. 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
  21. 20203D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humanscited by 141
  22. 2018Visual Semantic Navigation using Scene Priorscited by 127
  23. 2021Visual Room Rearrangementcited by 101
  24. 2021ManipulaTHOR: A Framework for Visual Object Manipulationcited by 101
  25. 2017Detecting Visual Relationships with Deep Relational Networkscited by 97
  26. 2021Spatial-Temporal Transformer for Dynamic Scene Graph Generationcited by 95
  27. 2018Learning to Learn How to Learn: Self-Adaptive Visual Navigation Using Meta-Learningcited by 91
  28. 2020Hierarchical Planning for Long-Horizon Manipulation with Geometric and Symbolic Scene Graphscited by 83
  29. 2019Holistic++ Scene Understanding: Single-view 3D Holistic Scene Parsing and Human Pose Estimation with Human-Object Interaction and Physical Commonsensecited by 71
  30. 2018MID-Fusion: Octree-based Object-Level Multi-Instance Dynamic SLAMcited by 65
  31. 2020Learning Object Relation Graph and Tentative Policy for Visual Navigationcited by 62
  32. 2019SceneGraphNet: Neural Message Passing for 3D Indoor Scene Augmentationcited by 55
  33. 2020AllenAct: A Framework for Embodied AI Researchcited by 54
  34. 2019Bayesian Relational Memory for Semantic Visual Navigationcited by 48
  35. 2017Co-Fusion: Real-time Segmentation, Tracking and Fusion of Multiple Objectscited by 47
  36. 2021Act the Part: Learning Interaction Strategies for Articulated Object Part Discoverycited by 45
  37. 2019Video Relationship Reasoning using Gated Spatio-Temporal Energy Graphcited by 41
  38. 2019A Behavioral Approach to Visual Navigation with Graph Localization Networkscited by 40

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 6; 2023: 13; 2024: 12; 2025: 3; 2026: 5.

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  1. 2023A Comprehensive Survey of Continual Learning: Theory, Method and Applicationcited by 860
  2. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
  3. 2022CLIP-Fields: Weakly Supervised Semantic Fields for Robotic Memorycited by 164
  4. 2022Panoptic Scene Graph Generationcited by 114
  5. 2024Koala: Key frame-conditioned long video-LLMcited by 57
  6. 2023EmotionGesture: Audio-Driven Diverse Emotional Co-Speech 3D Gesture Generationcited by 40
  7. 2023SGAligner : 3D Scene Alignment with Scene Graphscited by 30
  8. 2024SceneGraphLoc: Cross-Modal Coarse Visual Localization on 3D Scene Graphscited by 29
  9. 2024UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AIcited by 25
  10. 2024Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RLcited by 21
  11. 2022Search for or Navigate to? Dual Adaptive Thinking for Object Navigationcited by 19
  12. 2023Selective Visual Representations Improve Convergence and Generalization for Embodied AIcited by 19
27 more
  1. 2023Evidential Active Recognition: Intelligent and Prudent Open-World Embodied Perceptioncited by 15
  2. 2024"Where am I?" Scene Retrieval with Languagecited by 15
  3. 2023TextPSG: Panoptic Scene Graph Generation from Textual Descriptionscited by 14
  4. 2023Language-driven Scene Synthesis using Multi-conditional Diffusion Modelcited by 10
  5. 2023Graph based Environment Representation for Vision-and-Language Navigation in Continuous Environmentscited by 9
  6. 2023ENTL: Embodied Navigation Trajectory Learnercited by 9
  7. 2024Multiview Scene Graphcited by 9
  8. 2022A Simple Approach for Visual Rearrangement: 3D Mapping and Semantic Searchcited by 6
  9. 2023Active Open-Vocabulary Recognition: Let Intelligent Moving Mitigate CLIP Limitationscited by 6
  10. 2024Weakly-Supervised 3D Scene Graph Generation via Visual-Linguistic Assisted Pseudo-labelingcited by 5
  11. 2023Learning-based Relational Object Matching Across Viewscited by 4
  12. 2024DISCO: Embodied Navigation and Interaction via Differentiable Scene Semantics and Dual-level Controlcited by 4
  13. 2025Ella: Embodied Social Agents with Lifelong Memorycited by 4
  14. 2022A General Purpose Supervisory Signal for Embodied Agentscited by 3
  15. 2023Implicit Obstacle Map-driven Indoor Navigation Model for Robust Obstacle Avoidancecited by 3
  16. 2024REACT: Real-time Efficiency and Accuracy Compromise for Tradeoffs in Scene Graph Generationcited by 3
  17. 2025Learning to Place Objects with Programs and Iterative Self Trainingcited by 2
  18. 2025Co-VisiON: Co-Visibility ReasONing on Sparse Image Sets of Indoor Scenescited by 2
  19. 2023GAN-MPC: Training Model Predictive Controllers with Parameterized Cost Functions using Demonstrations from Non-identical Expertscited by 1
  20. 2024Hierarchical Object-Oriented POMDP Planning for Object Rearrangementcited by 1
  21. 2026REACT++: Efficient Cross-Attention for Real-Time Scene Graph Generationcited by 1
  22. 2024Efficient Strategy Learning by Decoupling Searching and Pathfinding for Object Navigationcited by 0
  23. 2024Making Every Frame Matter: Continuous Activity Recognition in Streaming Video via Adaptive Video Context Modelingcited by 0
  24. 2026MA3DSG: Multi-Agent 3D Scene Graph Generation for Large-Scale Indoor Environmentscited by 0
  25. 2026SGG-Rrm 3: From Next-Token Prediction to End-to-End Unbiased Scene Graph Generationcited by 0
  26. 2026DSFlash: Comprehensive Panoptic Scene Graph Generation in Realtimecited by 0
  27. 2026OP3DSG: Open-Vocabulary Part-Aware 3D Scene Graph Generation for Real-World Environmentscited by 0