mlsanityData to 14 Oct 2026

Social 3D Scene Graphs: Modeling Human Actions and Relations for Interactive Service Robots

arXiv 2509.24966 ↗First posted 29 Sep 2025cs.CVcited by 5

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Abstract (arXiv)

Understanding how people interact with their surroundings and each other is essential for enabling robots to act in socially compliant and context-aware ways. While 3D Scene Graphs have emerged as a powerful semantic representation for scene understanding, existing approaches largely ignore humans in the scene, also due to the lack of annotated human-environment relationships. Moreover, existing methods typically capture only open-vocabulary relations from single image frames, which limits their ability to model long-range interactions beyond the observed content. We introduce Social 3D Scene Graphs, an augmented 3D Scene Graph representation that captures humans, their attributes, activities and relationships in the environment, both local and remote, using an open-vocabulary framework. Furthermore, we introduce a new benchmark consisting of synthetic environments with comprehensive human-scene relationship annotations and diverse types of queries for evaluating social scene understanding in 3D. The experiments demonstrate that our representation improves human activity prediction and reasoning about human-environment relations, paving the way toward socially intelligent robots.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 40 of its 52 references that are in the map. First posted on arXiv 29 Sep 2025.

Builds on

40 of 52 references.

References · 40

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28 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 4.

5 papers.