mlsanityData to 14 Oct 2026

PORTER: Edge-Cloud Residency for Persistent 3D Scene Graph Memory

arXiv 2609.33258 ↗First posted 27 Sep 2026cs.RO cs.CVcited by 0

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Abstract (arXiv)

Recent task-driven and just-in-time 3D Scene Graph (3DSG) methods reduce per-task representations by constructing or activating only task-relevant information. Yet sparse per-task working sets do not bound onboard memory usage over a robot's lifetime: as tasks change, payloads accumulated for earlier tasks may become irrelevant to the current task but can be useful again in future tasks. Over repeated task switches and expanding environments, retaining such reusable payloads causes local memory to grow, whereas discarding them entirely can lead to costly repeated construction of the same payloads later. We introduce PORTER, which decouples persistence from residency: lightweight anchors remain in the limited memory of the edge robot while heavy object payloads migrate between the edge and the cloud. Relevance alone is insufficient for deciding residency because multiple relevant payloads may provide redundant information. We therefore decompose each task into functional requirements and introduce Irreplaceable Support Erasure (ISE), which measures the loss in requirement coverage caused by offloading. ISE discounts replaceable support and penalizes losses more strongly when the remaining coverage of a requirement is weak. PORTER constructs a budget-aware local working set by repeatedly offloading the payload with the smallest marginal ISE per byte. Experiments on JITOMA-Bench evaluate PORTER across four 3DSG builders. Under progressive compression, pooled relative mR@3 remains at 100% through 91% payload-byte offloading.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 33 of its 36 references that are in the map. First posted on arXiv 27 Sep 2026.

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33 of 36 references.

References · 33

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  2. 2022LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Actioncited by 439
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  6. 2023SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planningcited by 294
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  10. 2022Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimizationcited by 178
  11. 2021SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequencescited by 163
  12. 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
21 more
  1. 2024SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigationcited by 109
  2. 2024Clio: Real-time Task-Driven Open-Set 3D Scene Graphscited by 81
  3. 2024Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationshipscited by 80
  4. 2024Language-Grounded Dynamic Scene Graphs for Interactive Object Search with Mobile Manipulationcited by 70
  5. 2022TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphscited by 59
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  7. 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spacescited by 54
  8. 2024KARMA: Augmenting Embodied AI Agents with Long-and-short Term Memory Systemscited by 39
  9. 2024Dynamic Open-Vocabulary 3D Scene Graphs for Long-term Language-Guided Mobile Manipulationcited by 39
  10. 2024GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answeringcited by 37
  11. 2024Beyond Bare Queries: Open-Vocabulary Object Grounding with 3D Scene Graphcited by 32
  12. 2018Visual Graphs from Motion (VGfM): Scene understanding with object geometry reasoningcited by 27
  13. 2025Describe Anything Anywhere At Any Momentcited by 19
  14. 2025Bayesian Fields: Task-driven Open-Set Semantic Gaussian Splattingcited by 5
  15. 2026RAG-3DSG: Enhancing 3D Scene Graphs with Re-Shot Guided Retrieval-Augmented Generationcited by 5
  16. 2026Relationship-Aware Hierarchical 3D Scene Graph for Task Reasoningcited by 5
  17. 2026FOUND-IT: Foundation-model-first Task-driven 3D Scene Graphs with Granularity on Demandcited by 4
  18. 20263D Scene Graphs: Open Challenges and Future Directionscited by 4
  19. 2026Exploring Bottlenecks in VLM-LLM Navigation: How 3D Scene Understanding Capability Impacts Zero-Shot VLNcited by 3
  20. 2026PSG-Nav: Probabilistic Scene Graph Navigation via Multiverse Decision Makingcited by 2
  21. 2026Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Roboticscited by 1

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