GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answering
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Abstract (arXiv)
In Embodied Question Answering (EQA), agents must explore and develop a semantic understanding of an unseen environment to answer a situated question with confidence. This problem remains challenging in robotics, due to the difficulties in obtaining useful semantic representations, updating these representations online, and leveraging prior world knowledge for efficient planning and exploration. To address these limitations, we propose GraphEQA, a novel approach that utilizes real-time 3D metric-semantic scene graphs (3DSGs) and task relevant images as multi-modal memory for grounding Vision-Language Models (VLMs) to perform EQA tasks in unseen environments. We employ a hierarchical planning approach that exploits the hierarchical nature of 3DSGs for structured planning and semantics-guided exploration. We evaluate GraphEQA in simulation on two benchmark datasets, HM-EQA and OpenEQA, and demonstrate that it outperforms key baselines by completing EQA tasks with higher success rates and fewer planning steps. We further demonstrate GraphEQA in multiple real-world home and office environments.
Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). Builds on 56 of its 63 references that are in the map. First posted on arXiv 19 Dec 2024.
Builds on
56 of 63 references.
References · 56
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- 2023Collaborative Dynamic 3D Scene Graphs for Automated Drivingcited by 34
50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2025: 15; 2026: 22.
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