Lost & Found: Tracking Changes from Egocentric Observations in 3D Dynamic Scene Graphs
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Abstract (arXiv)
Recent approaches have successfully focused on the segmentation of static reconstructions, thereby equipping downstream applications with semantic 3D understanding. However, the world in which we live is dynamic, characterized by numerous interactions between the environment and humans or robotic agents. Static semantic maps are unable to capture this information, and the naive solution of rescanning the environment after every change is both costly and ineffective in tracking e.g. objects being stored away in drawers. With Lost & Found we present an approach that addresses this limitation. Based solely on egocentric recordings with corresponding hand position and camera pose estimates, we are able to track the 6DoF poses of the moving object within the detected interaction interval. These changes are applied online to a transformable scene graph that captures object-level relations. Compared to state-of-the-art object pose trackers, our approach is more reliable in handling the challenging egocentric viewpoint and the lack of depth information. It outperforms the second-best approach by 34% and 56% for translational and orientational error, respectively, and produces visibly smoother 6DoF object trajectories. In addition, we illustrate how the acquired interaction information in the dynamic scene graph can be employed in the context of robotic applications that would otherwise be unfeasible: We show how our method allows to command a mobile manipulator through teach & repeat, and how information about prior interaction allows a mobile manipulator to retrieve an object hidden in a drawer. Code, videos and corresponding data are accessible at https://behretj.github.io/LostAndFound.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 28 of its 32 references that are in the map. First posted on arXiv 28 Nov 2024.
Builds on
28 of 32 references.
References · 28
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- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
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- 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 429
- 2024Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimationcited by 395
- 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 365
- 2022Mask3D: Mask Transformer for 3D Semantic Instance Segmentationcited by 303
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- 2020Understanding Human Hands in Contact at Internet Scalecited by 281
- 2023PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Trackingcited by 276
- 2019Pix2Pose: Pixel-Wise Coordinate Regression of Objects for 6D Pose Estimationcited by 218
16 more
- 2023Project Aria: A New Tool for Egocentric Multi-Modal AI Researchcited by 208
- 2024SpatialTracker: Tracking Any 2D Pixels in 3D Spacecited by 181
- 2022Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimizationcited by 178
- 2023BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objectscited by 148
- 20203D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humanscited by 144
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Built on by
Citing papers per year: 2025: 2; 2026: 8.
10 papers.
- 2025FunGraph: Functionality Aware 3D Scene Graphs for Language-Prompted Scene Interactioncited by 23
- 2026FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videoscited by 8
- 20263D Scene Graphs: Open Challenges and Future Directionscited by 4
- 2025Situat3DChange: Situated 3D Change Understanding Dataset for Multimodal Large Language Modelcited by 2
- 2026IMU-HOI: A Symbiotic Framework for Coherent Human-Object Interaction and Motion Capture via Contact-Conscious Inertial Fusioncited by 0
- 2026Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environmentscited by 0
- 2026Vernata: Self-Supervised Learning of LiDAR Point Representationscited by 0
- 2026EgoTrack3D: A Modular Framework for Egocentric 3D Object Trackingcited by 0
- 2026FunArt: Decoding Functional Structure and Articulation from Generative 3D Latentscited by 0
- 2026A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphscited by 0
- 2026FunArt: Decoding Functional Structure and Articulation from Generative 3D Latents17 Sep 2026
- 2026EgoTrack3D: A Modular Framework for Egocentric 3D Object Tracking8 Aug 2026
- 2026Vernata: Self-Supervised Learning of LiDAR Point Representations7 Aug 2026
- 2026Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environments6 Aug 2026
- 2026A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs27 Jul 2026
- 2026IMU-HOI: A Symbiotic Framework for Coherent Human-Object Interaction and Motion Capture via Contact-Conscious Inertial Fusion26 Jun 2026
- 20263D Scene Graphs: Open Challenges and Future Directions15 Jun 2026
- 2026FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos7 Apr 2026
- 2025Situat3DChange: Situated 3D Change Understanding Dataset for Multimodal Large Language Model13 Oct 2025
- 2025FunGraph: Functionality Aware 3D Scene Graphs for Language-Prompted Scene Interaction10 Mar 2025