MASt3R-Nav: WayPixel Navigation in Relative 3D Maps
Not on the map. Why?
Abstract (arXiv)
Visual navigation ability is strongly tied to its underlying representation of the world. Unlike classical 3D maps that require globally-consistent geometry, image- or object-relative topological graphs almost entirely do away with geometric understanding. But, this comes at the cost of navigation capability, often limiting it to merely teach-and-repeat. In this work, we propose a novel map representation in the form of pixel-relative connectivity, which is geometrically accurate but does not require global geometric consistency. Inspired by recent progress in 3D grounded image matching, we construct a map from an image sequence through inter-image connectivity based on pixel correspondences in the relative 3D coordinate systems of individual image pairs. We then use this pixel-level graph to perform global path planning by approximating and sparsifying intra-image pixel connectivity. Through this, we derive a ''WayPixel Costmap'' representation and train a controller conditioned on it to predict a trajectory rollout. We show that this dense pixel-level costmap based on relative geometry is a more accurate conditioning variable for control prediction than its image- and object-level counterparts. This enables a highly capable navigation system, as validated on four types of navigation tasks in the simulator and through real world demonstrations.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 27 of its 33 references that are in the map. First posted on arXiv 22 May 2026.
Builds on
27 of 33 references.
References · 27
- 2017Attention Is All You Needcited by 59,932
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 2018Self-Attention with Relative Position Representationscited by 1,112
- 2024Grounding Image Matching in 3D with MASt3Rcited by 960
- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 801
- 2018On Evaluation of Embodied Navigation Agentscited by 526
- 2022LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Actioncited by 435
- 2022Visual Language Maps for Robot Navigationcited by 362
- 20193D Scene Graph: A Structure for Unified Semantics, 3D Space, and Cameracited by 280
- 2018Semi-parametric Topological Memory for Navigationcited by 203
- 2024MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priorscited by 198
15 more
- 2022GNM: A General Navigation Model to Drive Any Robotcited by 161
- 2024MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motioncited by 161
- 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
- 2018Zero-Shot Visual Imitationcited by 114
- 2024SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigationcited by 106
- 2018QuadricSLAM: Dual Quadrics from Object Detections as Landmarks in Object-oriented SLAMcited by 86
- 2023Bridging Zero-shot Object Navigation and Foundation Models through Pixel-Guided Navigation Skillcited by 75
- 2022ViKiNG: Vision-Based Kilometer-Scale Navigation with Geographic Hintscited by 55
- 2021Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networkscited by 50
- 2019Scaling Local Control to Large-Scale Topological Navigationcited by 37
- 2020Integrating Egocentric Localization for More Realistic Point-Goal Navigation Agentscited by 27
- 2024RoboHop: Segment-based Topological Map Representation for Open-World Visual Navigationcited by 25
- 2020Learning View and Target Invariant Visual Servoing for Navigationcited by 9
- 2025TANGO: Traversability-Aware Navigation with Local Metric Control for Topological Goalscited by 7
- 2025ObjectReact: Learning Object-Relative Control for Visual Navigationcited by 5
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