mlsanityData to 14 Oct 2026

3D Scene Graphs: Open Challenges and Future Directions

arXiv 2606.19383 ↗First posted 15 Jun 2026cs.RO cs.CVcited by 4

Not on the map. Why?

Abstract (arXiv)

3D Scene Graphs (3DSGs) have emerged as a powerful representation for spatial AI by combining geometric grounding with semantic and relational abstractions of the environment. Their expressiveness has made them relevant to a broad range of problems in robotics and computer vision, including manipulation, navigation, task planning, scene understanding, and many others. However, the field remains fragmented: different communities adopt distinct formulations, construction pipelines, and evaluation protocols, making it difficult to compare methods, identify common assumptions, and assess remaining challenges for robust real-world deployment. This survey provides a unified and critical review of 3DSGs, with particular emphasis on open challenges and future directions. We first formalize 3DSGs under a common definition and analyze the principal modeling choices that characterize existing formulations, including node and edge attributes, hierarchical structure, dynamic scene representations, and affordance-aware extensions. We then review how 3DSGs are built from raw sensory observations, discussing the most common terminologies, conventions, and techniques. Finally, we examine downstream applications and evaluation strategies, from intrinsic graph quality to task-level performance. To support the community, we also provide a dedicated website that organizes and extends the surveyed content, accessible at https://3dscenegraphs.com/.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 141 of its 180 references that are in the map. First posted on arXiv 15 Jun 2026.

Builds on

141 of 180 references.

References · 141

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2023Segment Anythingcited by 8,234
  3. 2017Mask R-CNNcited by 7,277
  4. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
  5. 2024GPT-4o System Cardcited by 4,588
  6. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,332
  7. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  8. 2016Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotationscited by 2,656
  9. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
  10. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  11. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
  12. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
38 more
  1. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
  2. 2023LERF: Language Embedded Radiance Fieldscited by 543
  3. 2024YOLO-World: Real-Time Open-Vocabulary Object Detectioncited by 503
  4. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 481
  5. 2019ScanRefer: 3D Object Localization in RGB-D Scans using Natural Languagecited by 452
  6. 2016Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Agecited by 411
  7. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
  8. 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 365
  9. 2023Recognize Anything: A Strong Image Tagging Modelcited by 309
  10. 20193D Scene Graph: A Structure for Unified Semantics, 3D Space, and Cameracited by 281
  11. 2020Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructionscited by 208
  12. 2022AnyGrasp: Robust and Efficient Grasp Perception in Spatial and Temporal Domainscited by 208
  13. 2024Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigationcited by 196
  14. 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 193
  15. 2019RIO: 3D Object Instance Re-Localization in Changing Indoor Environmentscited by 188
  16. 2022Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimizationcited by 178
  17. 2021SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequencescited by 163
  18. 2020iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenescited by 155
  19. 20203D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humanscited by 144
  20. 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
  21. 2021A Comprehensive Survey of Scene Graphs: Generation and Applicationcited by 125
  22. 2024SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigationcited by 109
  23. 2023Language Embedded Radiance Fields for Zero-Shot Task-Oriented Graspingcited by 91
  24. 2025Vision-Language-Action Models for Robotics: A Review Towards Real-World Applicationscited by 84
  25. 2024Clio: Real-time Task-Driven Open-Set 3D Scene Graphscited by 81
  26. 2024Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationshipscited by 80
  27. 20193-D Scene Graph: A Sparse and Semantic Representation of Physical Environments for Intelligent Agentscited by 74
  28. 2024Explore until Confident: Efficient Exploration for Embodied Question Answeringcited by 74
  29. 2022Scene Graph Generation: A Comprehensive Surveycited by 73
  30. 2024Language-Grounded Dynamic Scene Graphs for Interactive Object Search with Mobile Manipulationcited by 70
  31. 2024EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusioncited by 67
  32. 2024ReMEmbR: Building and Reasoning Over Long-Horizon Spatio-Temporal Memory for Robot Navigationcited by 67
  33. 20253D and 4D World Modeling: A Surveycited by 67
  34. 2022A Survey on Active Simultaneous Localization and Mapping: State of the Art and New Frontierscited by 66
  35. 2022TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphscited by 59
  36. 2025UniGoal: Towards Universal Zero-shot Goal-oriented Navigationcited by 57
  37. 2021Semantics for Robotic Mapping, Perception and Interaction: A Surveycited by 56
  38. 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spacescited by 54

50 most cited of 141 All 141 (JSON)

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 4.

4 papers.