mlsanityData to 14 Oct 2026

FROSS: Faster-than-Real-Time Online 3D Semantic Scene Graph Generation from RGB-D Images

arXiv 2507.19993 ↗First posted 26 Jul 2025cs.CVcited by 10

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Abstract (arXiv)

The ability to abstract complex 3D environments into simplified and structured representations is crucial across various domains. 3D semantic scene graphs (SSGs) achieve this by representing objects as nodes and their interrelationships as edges, facilitating high-level scene understanding. Existing methods for 3D SSG generation, however, face significant challenges, including high computational demands and non-incremental processing that hinder their suitability for real-time open-world applications. To address this issue, we propose FROSS (Faster-than-Real-Time Online 3D Semantic Scene Graph Generation), an innovative approach for online and faster-than-real-time 3D SSG generation that leverages the direct lifting of 2D scene graphs to 3D space and represents objects as 3D Gaussian distributions. This framework eliminates the dependency on precise and computationally-intensive point cloud processing. Furthermore, we extend the Replica dataset with inter-object relationship annotations, creating the ReplicaSSG dataset for comprehensive evaluation of FROSS. The experimental results from evaluations on ReplicaSSG and 3DSSG datasets show that FROSS can achieve superior performance while operating significantly faster than prior 3D SSG generation methods. Our implementation and dataset are publicly available at https://github.com/Howardkhh/FROSS.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 35 of its 46 references that are in the map. First posted on arXiv 26 Jul 2025.

Builds on

35 of 46 references.

References · 35

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  12. 2018Auto-Encoding Scene Graphs for Image Captioningcited by 255
23 more
  1. 2020Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructionscited by 208
  2. 2019RIO: 3D Object Instance Re-Localization in Changing Indoor Environmentscited by 188
  3. 2022Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimizationcited by 178
  4. 2021SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequencescited by 163
  5. 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
  6. 2019Relation-Aware Graph Attention Network for Visual Question Answeringcited by 119
  7. 2023GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphscited by 97
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  11. 20193-D Scene Graph: A Sparse and Semantic Representation of Physical Environments for Intelligent Agentscited by 74
  12. 2024EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusioncited by 67
  13. 2023CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusioncited by 54
  14. 2021Exploiting Edge-Oriented Reasoning for 3D Point-based Scene Graph Analysiscited by 49
  15. 2024EGTR: Extracting Graph from Transformer for Scene Graph Generationcited by 47
  16. 2023VL-SAT: Visual-Linguistic Semantics Assisted Training for 3D Semantic Scene Graph Prediction in Point Cloudcited by 43
  17. 2023Incremental 3D Semantic Scene Graph Prediction from RGB Sequencescited by 39
  18. 2019Dense Relational Captioning: Triple-Stream Networks for Relationship-Based Captioningcited by 35
  19. 2021Knowledge-based Embodied Question Answeringcited by 29
  20. 2018Visual Graphs from Motion (VGfM): Scene understanding with object geometry reasoningcited by 27
  21. 2021Gaussian Bounding Boxes and Probabilistic Intersection-over-Union for Object Detectioncited by 18
  22. 2024EditRoom: LLM-parameterized Graph Diffusion for Composable 3D Room Layout Editingcited by 15
  23. 2022Explore Contextual Information for 3D Scene Graph Generationcited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 9.

10 papers.