FROSS: Faster-than-Real-Time Online 3D Semantic Scene Graph Generation from RGB-D Images
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Abstract (arXiv)
The ability to abstract complex 3D environments into simplified and structured representations is crucial across various domains. 3D semantic scene graphs (SSGs) achieve this by representing objects as nodes and their interrelationships as edges, facilitating high-level scene understanding. Existing methods for 3D SSG generation, however, face significant challenges, including high computational demands and non-incremental processing that hinder their suitability for real-time open-world applications. To address this issue, we propose FROSS (Faster-than-Real-Time Online 3D Semantic Scene Graph Generation), an innovative approach for online and faster-than-real-time 3D SSG generation that leverages the direct lifting of 2D scene graphs to 3D space and represents objects as 3D Gaussian distributions. This framework eliminates the dependency on precise and computationally-intensive point cloud processing. Furthermore, we extend the Replica dataset with inter-object relationship annotations, creating the ReplicaSSG dataset for comprehensive evaluation of FROSS. The experimental results from evaluations on ReplicaSSG and 3DSSG datasets show that FROSS can achieve superior performance while operating significantly faster than prior 3D SSG generation methods. Our implementation and dataset are publicly available at https://github.com/Howardkhh/FROSS.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 35 of its 46 references that are in the map. First posted on arXiv 26 Jul 2025.
Builds on
35 of 46 references.
References · 35
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23 more
- 2020Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructionscited by 208
- 2019RIO: 3D Object Instance Re-Localization in Changing Indoor Environmentscited by 188
- 2022Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimizationcited by 178
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Built on by
Citing papers per year: 2025: 1; 2026: 9.
10 papers.
- 2026RAG-3DSG: Enhancing 3D Scene Graphs with Re-Shot Guided Retrieval-Augmented Generationcited by 5
- 20263D Scene Graphs: Open Challenges and Future Directionscited by 4
- 2026The Semantic Lifecycle in Embodied AI: Acquisition, Representation and Storage via Foundation Modelscited by 2
- 2025Spatiotemporal Knowledge Graphs as Persistent Scene Memory for Embodied Question Answeringcited by 1
- 2026OP3DSG: Open-Vocabulary Part-Aware 3D Scene Graph Generation for Real-World Environmentscited by 1
- 2026DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priorscited by 1
- 2026DGA-Net: Enhancing SAM with Depth Prompting and Graph-Anchor Guidance for Camouflaged Object Detectioncited by 0
- 2026NoPA: Non-Parametric Online 3D Scene Graph Generationcited by 0
- 2026PUF: Plug-and-Play Uncertainty-Aware Fusion for Online 3D Scene Graph Generationcited by 0
- 2026Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environmentscited by 0
- 2026Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environments6 Aug 2026
- 2026PUF: Plug-and-Play Uncertainty-Aware Fusion for Online 3D Scene Graph Generation8 Jul 2026
- 2026DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priors1 Jul 2026
- 2026NoPA: Non-Parametric Online 3D Scene Graph Generation1 Jul 2026
- 2026OP3DSG: Open-Vocabulary Part-Aware 3D Scene Graph Generation for Real-World Environments29 Jun 2026
- 20263D Scene Graphs: Open Challenges and Future Directions15 Jun 2026
- 2026RAG-3DSG: Enhancing 3D Scene Graphs with Re-Shot Guided Retrieval-Augmented Generation15 Jan 2026
- 2026The Semantic Lifecycle in Embodied AI: Acquisition, Representation and Storage via Foundation Models12 Jan 2026
- 2026DGA-Net: Enhancing SAM with Depth Prompting and Graph-Anchor Guidance for Camouflaged Object Detection6 Jan 2026
- 2025Spatiotemporal Knowledge Graphs as Persistent Scene Memory for Embodied Question Answering1 Oct 2025