KeySG: Hierarchical Keyframe-Based 3D Scene Graphs
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Abstract (arXiv)
In recent years, 3D scene graphs have emerged as a powerful world representation, offering both geometric accuracy and semantic richness. Combining 3D scene graphs with large language models enables robots to reason, plan, and navigate in complex human-centered environments. However, current approaches for constructing 3D scene graphs are semantically limited to a predefined set of relationships, and their serialization in large environments can easily exceed an LLM's context window. We introduce KeySG, a framework that represents 3D scenes as a hierarchical graph consisting of floors, rooms, objects, and functional elements, where nodes are augmented with multi-modal information extracted from keyframes selected to optimize geometric and visual coverage. The keyframes allow us to efficiently leverage VLMs to extract scene information, alleviating the need to explicitly model relationship edges between objects, enabling more general, task-agnostic reasoning and planning. Our approach can process complex and ambiguous queries while mitigating the scalability issues associated with large scene graphs by utilizing a hierarchical multi-modal retrieval-augmented generation (RAG) pipeline to extract relevant context from the graph. Evaluated across three distinct benchmarks, 3D object semantic segmentation, functional element segmentation, and complex query retrieval, KeySG outperforms prior approaches on most metrics, demonstrating its superior semantic richness and efficiency.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 50 of its 56 references that are in the map. First posted on arXiv 1 Oct 2025.
Builds on
50 of 56 references.
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38 more
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Built on by
Citing papers per year: 2026: 8.
8 papers.
- 20263D Scene Graphs: Open Challenges and Future Directionscited by 4
- 2026Memory Over Maps: 3D Object Localization Without Reconstructioncited by 1
- 2026UniFunc3D: Unified Active Spatial-Temporal Grounding for 3D Affordance Segmentationcited by 0
- 2026OP3DSG: Open-Vocabulary Part-Aware 3D Scene Graph Generation for Real-World Environmentscited by 0
- 2026Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environmentscited by 0
- 2026GESTO: Human-Centric Spatio-Temporal Memory for Reasoning in Dynamic Scenescited by 0
- 2026DSG: Dynamic 3D Scene Graph Construction for Embodied Agents in Changing Indoor Environmentscited by 0
- 2026FunArt: Decoding Functional Structure and Articulation from Generative 3D Latentscited by 0
- 2026FunArt: Decoding Functional Structure and Articulation from Generative 3D Latents17 Sep 2026
- 2026DSG: Dynamic 3D Scene Graph Construction for Embodied Agents in Changing Indoor Environments1 Sep 2026
- 2026GESTO: Human-Centric Spatio-Temporal Memory for Reasoning in Dynamic Scenes11 Aug 2026
- 2026Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environments6 Aug 2026
- 2026OP3DSG: Open-Vocabulary Part-Aware 3D Scene Graph Generation for Real-World Environments29 Jun 2026
- 20263D Scene Graphs: Open Challenges and Future Directions15 Jun 2026
- 2026UniFunc3D: Unified Active Spatial-Temporal Grounding for 3D Affordance Segmentation24 Mar 2026
- 2026Memory Over Maps: 3D Object Localization Without Reconstruction20 Mar 2026
Similar, not cited
Close in wording, no citation either way
- 2026Relationship-Aware Hierarchical 3D Scene Graph for Task Reasoning
- 20243DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understanding
- 2026INHerit-SG: Incremental Hierarchical Semantic Scene Graphs with RAG-Style Retrieval
- 2025ZING-3D: Zero-shot Incremental 3D Scene Graphs via Vision-Language Models
- 2026SGR3 Model: Scene Graph Retrieval-Reasoning Model in 3D
- 2025Open-World 3D Scene Graph Generation for Retrieval-Augmented Reasoning
- 2026From Pixels to Concepts: Growing Rich 3D Semantic Scene Graph Forests utilizing Foundation Models ↗
- 2026Beyond Isolated Objects: Relationship-aware Open Vocabulary Scene Understanding via 3D Scene Graph Analysis