ASHiTA: Automatic Scene-grounded HIerarchical Task Analysis
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Abstract (arXiv)
While recent work in scene reconstruction and understanding has made strides in grounding natural language to physical 3D environments, it is still challenging to ground abstract, high-level instructions to a 3D scene. High-level instructions might not explicitly invoke semantic elements in the scene, and even the process of breaking a high-level task into a set of more concrete subtasks, a process called hierarchical task analysis, is environment-dependent. In this work, we propose ASHiTA, the first framework that generates a task hierarchy grounded to a 3D scene graph by breaking down high-level tasks into grounded subtasks. ASHiTA alternates LLM-assisted hierarchical task analysis, to generate the task breakdown, with task-driven 3D scene graph construction to generate a suitable representation of the environment. Our experiments show that ASHiTA performs significantly better than LLM baselines in breaking down high-level tasks into environment-dependent subtasks and is additionally able to achieve grounding performance comparable to state-of-the-art methods.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 36 of its 48 references that are in the map. First posted on arXiv 9 Apr 2025.
Builds on
36 of 48 references.
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24 more
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Built on by
Citing papers per year: 2025: 2; 2026: 6.
8 papers.
- 2025Describe Anything Anywhere At Any Momentcited by 19
- 2025KeySG: Hierarchical Keyframe-Based 3D Scene Graphscited by 10
- 20263D Scene Graphs: Open Challenges and Future Directionscited by 4
- 2026STaR: Scalable Task-Conditioned Retrieval for Long-Horizon Multimodal Robot Memorycited by 0
- 2026Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphscited by 0
- 2026Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environmentscited by 0
- 2026GESTO: Human-Centric Spatio-Temporal Memory for Reasoning in Dynamic Scenescited by 0
- 2026Finder: Agentic Closed-Loop Object Finding for Embodied Groundingcited by 0
- 2026Finder: Agentic Closed-Loop Object Finding for Embodied Grounding16 Sep 2026
- 2026GESTO: Human-Centric Spatio-Temporal Memory for Reasoning in Dynamic Scenes11 Aug 2026
- 2026Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environments6 Aug 2026
- 20263D Scene Graphs: Open Challenges and Future Directions15 Jun 2026
- 2026Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs31 May 2026
- 2026STaR: Scalable Task-Conditioned Retrieval for Long-Horizon Multimodal Robot Memory9 Feb 2026
- 2025Describe Anything Anywhere At Any Moment29 Nov 2025
- 2025KeySG: Hierarchical Keyframe-Based 3D Scene Graphs1 Oct 2025