Semantic Enrichment of CAD-Based Industrial Environments via Scene Graphs for Simulation and Reasoning
On the map: LLM reasoning → Spatial and embodied reasoning
Abstract (arXiv)
Utilizing functional elements in an industrial environment, such as displays and interactive valves, provide effective possibilities for robot training. When preparing simulations for robots or applications that involve high-level scene understanding, the simulation environment must be equally detailed. Although CAD files for such environments deliver an exact description of the geometry and visuals, they usually lack semantic, relational and functional information, thus limiting the simulation and training possibilities. A 3D scene graph can organize semantic, spatial and functional information by enriching the environment through a Large Vision-Language Model (LVLM). In this paper we present an offline approach to creating detailed 3D scene graphs from CAD environments. This will serve as a foundation to include the relations of functional and actionable elements, which then can be used for dynamic simulation and reasoning. Key results of this research include both quantitative results of the generated semantic labels as well as qualitative results of the scene graph, especially in hindsight of pipe structures and identified functional relations. All code, results and the environment will be made available at https://cad-scenegraph.github.io
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 15 of its 26 references that are in the map. First posted on arXiv 10 Jan 2026.
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15 of 26 references.
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Other references · 14
- 2022OpenScene: 3D Scene Understanding with Open Vocabulariescited by 559
- 2023StructGPT: A General Framework for Large Language Model to Reason over Structured Datacited by 343
- 2023Orbit: A Unified Simulation Framework for Interactive Robot Learning Environmentscited by 295
- 20193D Scene Graph: A Structure for Unified Semantics, 3D Space, and Cameracited by 281
- 2024Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigationcited by 196
- 2022Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimizationcited by 178
- 20203D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humanscited by 144
- 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
- 2023Foundations of Spatial Perception for Robotics: Hierarchical Representations and Real-time Systemscited by 60
- 2024GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answeringcited by 37
- 2023Collaborative Dynamic 3D Scene Graphs for Automated Drivingcited by 34
- 2023Hydra-Multi: Collaborative Online Construction of 3D Scene Graphs with Multi-Robot Teamscited by 21
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- 2026From Pixels to Concepts: Growing Rich 3D Semantic Scene Graph Forests utilizing Foundation Models ↗
- 2026Relationship-Aware Hierarchical 3D Scene Graph for Task Reasoning
- 20243DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understanding
- 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning
- 2025Active Semantic Perception
- 2026A Scene Graph Backed Approach to Open Set Semantic Mapping
- 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spaces
- 2022Semantic Abstraction: Open-World 3D Scene Understanding from 2D Vision-Language Models