mlsanityData to 14 Oct 2026

Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics

arXiv 2607.13245 ↗First posted 14 Jul 2026cs.CV cs.ROcited by 1

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Abstract (arXiv)

While 3D Scene Graphs (3DSGs) provide crucial structured representations for embodied agents, conventional Ahead-of-Time, "build-everything-then-filter" pipelines conflict with the real-time, low-latency demands of edge platforms, inducing a perceptual saturation effect via severe observation redundancy. To resolve this, we present JITOMA (Just-In-Time On-demand Memory Activation), a closed-loop framework that unifies task reasoning, perception, and memory into a just-in-time growth process. Instead of exhaustively mapping the entire environment, JITOMA leverages a top-down task heatmap at the frontend to filter continuous observations, routing minimal streams to maintain a global foundation of low-cost, dormant anchors. Upon a cognitive query, the backend Large Language Model (LLM) parses the robotic intent to dynamically awaken task-relevant anchors, triggering expensive semantic operations such as dense node captioning exclusively within the activated local subgraph. To evaluate these dynamic capabilities and study perceptual saturation trade offs, we introduce JITOMA-Bench, a benchmark for long-horizon task switching and complex intent grounding. Across JITOMA-Bench, JITOMA maintains only 1--6 active semantic objects and 0.25--0.28 s/frame across all tiers, showing that semantic computation remains bounded by current task demand rather than accumulated scene complexity.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 30 of its 34 references that are in the map. First posted on arXiv 14 Jul 2026.

Builds on

30 of 34 references.

References · 30

  1. 2021CLIPort: What and Where Pathways for Robotic Manipulationcited by 622
  2. 2021Image Segmentation Using Text and Image Promptscited by 512
  3. 2022LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Actioncited by 439
  4. 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 365
  5. 2023ConceptFusion: Open-set Multimodal 3D Mappingcited by 304
  6. 2024Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigationcited by 196
  7. 2022Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimizationcited by 178
  8. 2021SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequencescited by 163
  9. 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
  10. 2024SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigationcited by 109
  11. 2023Language Embedded Radiance Fields for Zero-Shot Task-Oriented Graspingcited by 91
  12. 2025Describe Anything: Detailed Localized Image and Video Captioningcited by 84
18 more
  1. 2024Clio: Real-time Task-Driven Open-Set 3D Scene Graphscited by 81
  2. 2024Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationshipscited by 80
  3. 2024Language-Grounded Dynamic Scene Graphs for Interactive Object Search with Mobile Manipulationcited by 70
  4. 2022TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphscited by 59
  5. 2023Open-Fusion: Real-time Open-Vocabulary 3D Mapping and Queryable Scene Representationcited by 54
  6. 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spacescited by 54
  7. 2024Dynamic Open-Vocabulary 3D Scene Graphs for Long-term Language-Guided Mobile Manipulationcited by 39
  8. 2024Beyond Bare Queries: Open-Vocabulary Object Grounding with 3D Scene Graphcited by 32
  9. 2025FunGraph: Functionality Aware 3D Scene Graphs for Language-Prompted Scene Interactioncited by 23
  10. 2025Describe Anything Anywhere At Any Momentcited by 19
  11. 2026Articulated 3D Scene Graphs for Open-World Mobile Manipulationcited by 11
  12. 2025MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planningcited by 9
  13. 2025Bayesian Fields: Task-driven Open-Set Semantic Gaussian Splattingcited by 5
  14. 2026RAG-3DSG: Enhancing 3D Scene Graphs with Re-Shot Guided Retrieval-Augmented Generationcited by 5
  15. 2026Relationship-Aware Hierarchical 3D Scene Graph for Task Reasoningcited by 5
  16. 2026FOUND-IT: Foundation-model-first Task-driven 3D Scene Graphs with Granularity on Demandcited by 4
  17. 2026Exploring Bottlenecks in VLM-LLM Navigation: How 3D Scene Understanding Capability Impacts Zero-Shot VLNcited by 3
  18. 2026PSG-Nav: Probabilistic Scene Graph Navigation via Multiverse Decision Makingcited by 2

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