mlsanityData to 7 Oct 2026

3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans

arXiv 2002.06289 ↗First posted 15 Feb 2020cs.RO cs.AI cs.CVcited by 141

Not on the map. Why?

Abstract (arXiv)

We present a unified representation for actionable spatial perception: 3D Dynamic Scene Graphs. Scene graphs are directed graphs where nodes represent entities in the scene (e.g. objects, walls, rooms), and edges represent relations (e.g. inclusion, adjacency) among nodes. Dynamic scene graphs (DSGs) extend this notion to represent dynamic scenes with moving agents (e.g. humans, robots), and to include actionable information that supports planning and decision-making (e.g. spatio-temporal relations, topology at different levels of abstraction). Our second contribution is to provide the first fully automatic Spatial PerceptIon eNgine(SPIN) to build a DSG from visual-inertial data. We integrate state-of-the-art techniques for object and human detection and pose estimation, and we describe how to robustly infer object, robot, and human nodes in crowded scenes. To the best of our knowledge, this is the first paper that reconciles visual-inertial SLAM and dense human mesh tracking. Moreover, we provide algorithms to obtain hierarchical representations of indoor environments (e.g. places, structures, rooms) and their relations. Our third contribution is to demonstrate the proposed spatial perception engine in a photo-realistic Unity-based simulator, where we assess its robustness and expressiveness. Finally, we discuss the implications of our proposal on modern robotics applications. 3D Dynamic Scene Graphs can have a profound impact on planning and decision-making, human-robot interaction, long-term autonomy, and scene prediction. A video abstract is available at https://youtu.be/SWbofjhyPzI

Key facts. Cited by 141 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Feb 2020.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 20; 2022: 20; 2023: 16; 2024: 21; 2025: 29; 2026: 35.

141 papers.

Sort:

By area:

  1. 2023ConceptFusion: Open-set Multimodal 3D Mappingcited by 302
  2. 2022Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representationcited by 243
  3. 2024Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigationcited by 195
  4. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  5. 2022Panoptic Lifting for 3D Scene Understanding with Neural Fieldscited by 171
  6. 2021SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequencescited by 159
  7. 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
  8. 2024Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationshipscited by 76
  9. 2022Object-Compositional Neural Implicit Surfacescited by 74
  10. 2022Scene Graph Generation: A Comprehensive Surveycited by 73
  11. 2024EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusioncited by 66
  12. 2022TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphscited by 59
38 more
  1. 2021Semantics for Robotic Mapping, Perception and Interaction: A Surveycited by 56
  2. 2025UniGoal: Towards Universal Zero-shot Goal-oriented Navigationcited by 56
  3. 2023CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusioncited by 54
  4. 2021Kimera-Multi: Robust, Distributed, Dense Metric-Semantic SLAM for Multi-Robot Systemscited by 53
  5. 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spacescited by 53
  6. 2021Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networkscited by 50
  7. 20224D-OR: Semantic Scene Graphs for OR Domain Modelingcited by 49
  8. 2024Closed-Loop Open-Vocabulary Mobile Manipulation with GPT-4Vcited by 40
  9. 2022Continuous Scene Representations for Embodied AIcited by 39
  10. 2023Incremental 3D Semantic Scene Graph Prediction from RGB Sequencescited by 39
  11. 2024Dynamic 3D Gaussian Fields for Urban Areascited by 35
  12. 2023Context-Aware Entity Grounding with Open-Vocabulary 3D Scene Graphscited by 33
  13. 2024DELTA: Decomposed Efficient Long-Term Robot Task Planning using Large Language Modelscited by 33
  14. 2024DiffAssemble: A Unified Graph-Diffusion Model for 2D and 3D Reassemblycited by 31
  15. 2023SGAligner : 3D Scene Alignment with Scene Graphscited by 30
  16. 2024SceneGraphLoc: Cross-Modal Coarse Visual Localization on 3D Scene Graphscited by 29
  17. 2025Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splattingcited by 29
  18. 2022S-Graphs+: Real-time Localization and Mapping leveraging Hierarchical Representationscited by 28
  19. 2023Lossless Adaptation of Pretrained Vision Models For Robotic Manipulationcited by 28
  20. 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
  21. 2024Multi-Level Neural Scene Graphs for Dynamic Urban Environmentscited by 27
  22. 20213DP3: 3D Scene Perception via Probabilistic Programmingcited by 26
  23. 2022Reasoning with Scene Graphs for Robot Planning under Partial Observabilitycited by 25
  24. 2023Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial Ontologiescited by 25
  25. 20223D VSG: Long-term Semantic Scene Change Prediction through 3D Variable Scene Graphscited by 24
  26. 2025FunGraph: Functionality Aware 3D Scene Graphs for Language-Prompted Scene Interactioncited by 22
  27. 2021AirDOS: Dynamic SLAM benefits from Articulated Objectscited by 21
  28. 2022Situational Graphs for Robot Navigation in Structured Indoor Environmentscited by 21
  29. 2023SGRec3D: Self-Supervised 3D Scene Graph Learning via Object-Level Scene Reconstructioncited by 20
  30. 2025Describe Anything Anywhere At Any Momentcited by 19
  31. 2025MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generationcited by 18
  32. 2023Scene-Driven Multimodal Knowledge Graph Construction for Embodied AIcited by 17
  33. 2021Advances in Inference and Representation for Simultaneous Localization and Mappingcited by 16
  34. 2024RelationField: Relate Anything in Radiance Fieldscited by 16
  35. 2025A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AIcited by 16
  36. 2021Reconstructing Interactive 3D Scenes by Panoptic Mapping and CAD Model Alignmentscited by 15
  37. 2024PCF-Lift: Panoptic Lifting by Probabilistic Contrastive Fusioncited by 15
  38. 2024Occam's LGS: An Efficient Approach for Language Gaussian Splattingcited by 15

50 most cited of 141 All 141 (JSON)