Inferring Articulated Rigid Body Dynamics from RGBD Video
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Abstract (arXiv)
Being able to reproduce physical phenomena ranging from light interaction to contact mechanics, simulators are becoming increasingly useful in more and more application domains where real-world interaction or labeled data are difficult to obtain. Despite recent progress, significant human effort is needed to configure simulators to accurately reproduce real-world behavior. We introduce a pipeline that combines inverse rendering with differentiable simulation to create digital twins of real-world articulated mechanisms from depth or RGB videos. Our approach automatically discovers joint types and estimates their kinematic parameters, while the dynamic properties of the overall mechanism are tuned to attain physically accurate simulations. Control policies optimized in our derived simulation transfer successfully back to the original system, as we demonstrate on a simulated system. Further, our approach accurately reconstructs the kinematic tree of an articulated mechanism being manipulated by a robot, and highly nonlinear dynamics of a real-world coupled pendulum mechanism. Website: https://eric-heiden.github.io/video2sim
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 23 of its 40 references that are in the map. First posted on arXiv 20 Mar 2022.
Builds on
23 of 40 references.
References · 23
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11 more
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Citing papers per year: 2023: 4; 2024: 3; 2025: 2; 2026: 1.
10 papers.
- 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 106
- 2023DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated Objectscited by 64
- 2024DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videoscited by 63
- 2023Building Rearticulable Models for Arbitrary 3D Objects from 4D Point Cloudscited by 34
- 2023Learning 3D Particle-based Simulators from RGB-D Videoscited by 17
- 2025Learning 3D-Gaussian Simulators from RGB Videoscited by 8
- 2023Physics-Based Rigid Body Object Tracking and Friction Filtering From RGB-D Videoscited by 3
- 2024Learning Object Properties Using Robot Proprioception via Differentiable Robot-Object Interactioncited by 3
- 2025Generative 4D Scene Gaussian Splatting with Object View-Synthesis Priorscited by 1
- 2026URDF Synthesis from RGB-D Sequences via Differentiable Joint Inference and Energy-Consistent Verificationcited by 0
- 2026URDF Synthesis from RGB-D Sequences via Differentiable Joint Inference and Energy-Consistent Verification17 Jun 2026
- 2025Generative 4D Scene Gaussian Splatting with Object View-Synthesis Priors15 Jun 2025
- 2025Learning 3D-Gaussian Simulators from RGB Videos31 Mar 2025
- 2024Learning Object Properties Using Robot Proprioception via Differentiable Robot-Object Interaction4 Oct 2024
- 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images19 May 2024
- 2024DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos3 May 2024
- 2023Learning 3D Particle-based Simulators from RGB-D Videos8 Dec 2023
- 2023Physics-Based Rigid Body Object Tracking and Friction Filtering From RGB-D Videos27 Sep 2023
- 2023Building Rearticulable Models for Arbitrary 3D Objects from 4D Point Clouds1 Jun 2023
- 2023DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated Objects9 May 2023