VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold
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Abstract (arXiv)
We present VGGT-SLAM, a dense RGB SLAM system constructed by incrementally and globally aligning submaps created from the feed-forward scene reconstruction approach VGGT using only uncalibrated monocular cameras. While related works align submaps using similarity transforms (i.e., translation, rotation, and scale), we show that such approaches are inadequate in the case of uncalibrated cameras. In particular, we revisit the idea of reconstruction ambiguity, where given a set of uncalibrated cameras with no assumption on the camera motion or scene structure, the scene can only be reconstructed up to a 15-degrees-of-freedom projective transformation of the true geometry. This inspires us to recover a consistent scene reconstruction across submaps by optimizing over the SL(4) manifold, thus estimating 15-degrees-of-freedom homography transforms between sequential submaps while accounting for potential loop closure constraints. As verified by extensive experiments, we demonstrate that VGGT-SLAM achieves improved map quality using long video sequences that are infeasible for VGGT due to its high GPU requirements.
Key facts. Cited by 130 papers in the map (data through 7 Oct 2026). Builds on 42 of its 84 references that are in the map. First posted on arXiv 18 May 2025.
Builds on
42 of 84 references.
References · 42
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Vision Transformers for Dense Predictioncited by 1,789
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 862
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
- 2025Continuous 3D Perception Model with Persistent Statecited by 527
- 2020TartanAir: A Dataset to Push the Limits of Visual SLAMcited by 494
- 2017VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimatorcited by 418
- 2023Gaussian Splatting SLAMcited by 410
- 2016Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Agecited by 405
30 more
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 20243D Reconstruction with Spatial Memorycited by 269
- 2024Global Structure-from-Motion Revisitedcited by 215
- 2024MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priorscited by 198
- 2018DeepV2D: Video to Depth with Differentiable Structure from Motioncited by 185
- 2019Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mappingcited by 181
- 2020Visual Camera Re-Localization from RGB and RGB-D Images Using DSACcited by 176
- 2024Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairscited by 171
- 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 162
- 2024MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motioncited by 161
- 2023Optimal Transport Aggregation for Visual Place Recognitioncited by 151
- 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
- 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 132
- 2020DeepFactors: Real-Time Probabilistic Dense Monocular SLAMcited by 117
- 2023Accelerated Coordinate Encoding: Learning to Relocalize in Minutes using RGB and Posescited by 107
- 2024Clio: Real-time Task-Driven Open-Set 3D Scene Graphscited by 81
- 2024Reloc3r: Large-Scale Training of Relative Camera Pose Regression for Generalizable, Fast, and Accurate Visual Localizationcited by 81
- 2025Pow3R: Empowering Unconstrained 3D Reconstruction with Camera and Scene Priorscited by 69
- 2024Deep Patch Visual SLAMcited by 68
- 2024GeoCalib: Learning Single-image Calibration with Geometric Optimizationcited by 50
- 2019A General Optimization-based Framework for Global Pose Estimation with Multiple Sensorscited by 41
- 2017Quaternion kinematics for the error-state Kalman filtercited by 30
- 2019gradSLAM: Automagically differentiable SLAMcited by 27
- 2024PreF3R: Pose-Free Feed-Forward 3D Gaussian Splatting from Variable-length Image Sequencecited by 26
- 2023Quatro++: Robust Global Registration Exploiting Ground Segmentation for Loop Closing in LiDAR SLAMcited by 18
- 2022maplab 2.0 -- A Modular and Multi-Modal Mapping Frameworkcited by 14
- 2022DynaVINS: A Visual-Inertial SLAM for Dynamic Environmentscited by 11
- 2022Present and Future of SLAM in Extreme Underground Environmentscited by 9
- 2023SIM-Sync: From Certifiably Optimal Synchronization over the 3D Similarity Group to Scene Reconstruction with Learned Depthcited by 5
- 2024Kimera2: Robust and Accurate Metric-Semantic SLAM in the Real Worldcited by 4
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Citing papers per year: 2025: 39; 2026: 91.
130 papers.
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- 2026AirZoo: A Unified Large-Scale Dataset for Grounding Aerial Geometric 3D Visioncited by 3
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- 2025HuPrior3R: Incorporating Human Priors for Better 3D Dynamic Reconstruction from Monocular Videoscited by 2
50 most cited of 130 All 130 (JSON)
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- 2026InfiniHand: Streaming World-Space Hand Motion Estimation from Egocentric Video28 Sep 2026
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- 2026VGGT-GS SLAM: Uncalibrated Monocular Gaussian Splatting SLAM with Feed-Forward Priors17 Sep 2026
- 2026AMB3R-SLAM: Kilometer-scale SLAM with Hierarchical Backend17 Sep 2026
- 2026LG-VLN: A Zero-Shot Vision-and-Language Navigation Framework with LangGraph State Orchestration14 Sep 2026
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50 newest of 130 All 130 (JSON)
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- 20264DGS-WAM: Bridging Past and Future with an Object-Centric World Action Model based on 4D Gaussian Splattingcited by 1
- 2026Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Explorationcited by 0
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- 20264DGS-WAM: Bridging Past and Future with an Object-Centric World Action Model based on 4D Gaussian Splatting26 Aug 2026
- 2026Glob3R: Global Structure-from-Motion with 3D Foundation Models10 Jul 2026
- 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft3 Oct 2025
- 2025Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling10 Jul 2025
- 2026World Reconstruction From Inconsistent Views17 Mar 2026
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- 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 162
- 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 122
- 2025VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequencescited by 107
- 2026LoGeR: Long-Context Geometric Reconstruction with Hybrid Memorycited by 33
- 2026LingBot-Map: Geometric Context Transformer for Streaming 3D Reconstructioncited by 32
- 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Modelscited by 29
- 2026Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstructioncited by 25
- 2025Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Surveycited by 23
- 2026VGGT-SLAM 2.0: Real-time Dense Feed-forward Scene Reconstructioncited by 22
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- 2025Viser: Imperative, Web-based 3D Visualization in Pythoncited by 19
12 most cited of 116 All 116 (JSON)
- 2026CLoSeR: Closing the Loop for Long-Context Streaming Reconstruction1 Oct 2026
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- 2026InfiniHand: Streaming World-Space Hand Motion Estimation from Egocentric Video28 Sep 2026
- 2026DAVIO: Dense Monocular-Inertial SLAM with Feed-Forward Initialization and Pose-Conditioned Mapping23 Sep 2026
- 2026Think Locally, Refine Globally for Memory-Efficient 3D Reconstruction18 Sep 2026
- 2026VGGT-GS SLAM: Uncalibrated Monocular Gaussian Splatting SLAM with Feed-Forward Priors17 Sep 2026
- 2026AMB3R-SLAM: Kilometer-scale SLAM with Hierarchical Backend17 Sep 2026
- 2026LG-VLN: A Zero-Shot Vision-and-Language Navigation Framework with LangGraph State Orchestration14 Sep 2026
- 2026SkyAnchor: Updating Metric-scale Aerial 3D Gaussian Scenes from Unposed Ground-View Sequences12 Sep 2026
- 2026ReconPlusGen: Injecting Reconstruction Prior into Multi-view 3D Generation through Noise Inversion and Modulation10 Sep 2026
- 2026BLASt3R: Bundle Adjustment of Any Image Set with Multi-View Matching and Monocular Priors4 Sep 2026
- 2026Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstruction3 Sep 2026
12 newest of 116 All 116 (JSON)