HiFECap: Monocular High-Fidelity and Expressive Capture of Human Performances
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Abstract (arXiv)
Monocular 3D human performance capture is indispensable for many applications in computer graphics and vision for enabling immersive experiences. However, detailed capture of humans requires tracking of multiple aspects, including the skeletal pose, the dynamic surface, which includes clothing, hand gestures as well as facial expressions. No existing monocular method allows joint tracking of all these components. To this end, we propose HiFECap, a new neural human performance capture approach, which simultaneously captures human pose, clothing, facial expression, and hands just from a single RGB video. We demonstrate that our proposed network architecture, the carefully designed training strategy, and the tight integration of parametric face and hand models to a template mesh enable the capture of all these individual aspects. Importantly, our method also captures high-frequency details, such as deforming wrinkles on the clothes, better than the previous works. Furthermore, we show that HiFECap outperforms the state-of-the-art human performance capture approaches qualitatively and quantitatively while for the first time capturing all aspects of the human.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 50 of its 94 references that are in the map. First posted on arXiv 11 Oct 2022.
Builds on
50 of 94 references.
References · 50
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38 more
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Citing papers per year: 2022: 2; 2023: 6; 2024: 3; 2025: 1.
12 papers.
- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 70
- 2022State of the Art in Dense Monocular Non-Rigid 3D Reconstructioncited by 30
- 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
- 2024GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Detailscited by 16
- 2024DressRecon: Freeform 4D Human Reconstruction from Monocular Videocited by 12
- 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Controlcited by 11
- 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Renderingcited by 11
- 2023Wild2Avatar: Rendering Humans Behind Occlusionscited by 8
- 2023VINECS: Video-based Neural Character Skinningcited by 6
- 2025GaussianGAN: Real-Time Photorealistic controllable Human Avatarscited by 0
- 2025GaussianGAN: Real-Time Photorealistic controllable Human Avatars1 Sep 2025
- 2024GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Details5 Nov 2024
- 2024DressRecon: Freeform 4D Human Reconstruction from Monocular Video30 Sep 2024
- 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering27 Mar 2024
- 2023Wild2Avatar: Rendering Humans Behind Occlusions31 Dec 2023
- 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Control18 Dec 2023
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering10 Dec 2023
- 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting6 Dec 2023
- 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input9 Oct 2023
- 2023VINECS: Video-based Neural Character Skinning3 Jul 2023
- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Seconds20 Dec 2022
- 2022State of the Art in Dense Monocular Non-Rigid 3D Reconstruction27 Oct 2022