mlsanityData to 14 Oct 2026

HiFECap: Monocular High-Fidelity and Expressive Capture of Human Performances

arXiv 2210.05665 ↗First posted 11 Oct 2022cs.CV cs.AI cs.GRcited by 12

Not on the map. Why?

Abstract (arXiv)

Monocular 3D human performance capture is indispensable for many applications in computer graphics and vision for enabling immersive experiences. However, detailed capture of humans requires tracking of multiple aspects, including the skeletal pose, the dynamic surface, which includes clothing, hand gestures as well as facial expressions. No existing monocular method allows joint tracking of all these components. To this end, we propose HiFECap, a new neural human performance capture approach, which simultaneously captures human pose, clothing, facial expression, and hands just from a single RGB video. We demonstrate that our proposed network architecture, the carefully designed training strategy, and the tight integration of parametric face and hand models to a template mesh enable the capture of all these individual aspects. Importantly, our method also captures high-frequency details, such as deforming wrinkles on the clothes, better than the previous works. Furthermore, we show that HiFECap outperforms the state-of-the-art human performance capture approaches qualitatively and quantitatively while for the first time capturing all aspects of the human.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 50 of its 94 references that are in the map. First posted on arXiv 11 Oct 2022.

Builds on

50 of 94 references.

References · 50

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  4. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  5. 2017End-to-end Recovery of Human Shape and Posecited by 885
  6. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  7. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
  8. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
  9. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  10. 2018Learning 3D Human Dynamics from Videocited by 316
  11. 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
  12. 2018Deep Video Portraitscited by 267
38 more
  1. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  2. 2018Video Based Reconstruction of 3D People Modelscited by 238
  3. 2018Learning to Estimate 3D Human Pose and Shape from a Single Color Imagecited by 226
  4. 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
  5. 20193D Hand Shape and Pose from Images in the Wildcited by 190
  6. 2019DeepHuman: 3D Human Reconstruction from a Single Imagecited by 182
  7. 20193D Hand Shape and Pose Estimation from a Single RGB Imagecited by 174
  8. 2017MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstructioncited by 163
  9. 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
  10. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
  11. 2019SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimizationcited by 159
  12. 2017GANerated Hands for Real-time 3D Hand Tracking from Monocular RGBcited by 147
  13. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  14. 2018BodyNet: Volumetric Inference of 3D Human Body Shapescited by 141
  15. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  16. 2021Real-time Deep Dynamic Characterscited by 133
  17. 2017Compositional Human Pose Regressioncited by 124
  18. 2019End-to-end Hand Mesh Recovery from a Monocular RGB Imagecited by 124
  19. 2017Towards 3D Human Pose Estimation in the Wild: a Weakly-supervised Approachcited by 115
  20. 2020Monocular Real-time Hand Shape and Motion Capture using Multi-modal Datacited by 106
  21. 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
  22. 2017Towards Accurate Markerless Human Shape and Pose Estimation over Timecited by 92
  23. 2017Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hzcited by 91
  24. 2017Detailed, accurate, human shape estimation from clothed 3D scan sequencescited by 89
  25. 2017Lifting from the Deep: Convolutional 3D Pose Estimation from a Single Imagecited by 73
  26. 2019Moulding Humans: Non-parametric 3D Human Shape Estimation from Single Imagescited by 67
  27. 2019EventCap: Monocular 3D Capture of High-Speed Human Motions using an Event Cameracited by 65
  28. 2017MonoPerfCap: Human Performance Capture from Monocular Videocited by 63
  29. 2020MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Videocited by 62
  30. 2021Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registrationcited by 59
  31. 2020Monocular Real-time Full Body Capture with Inter-part Correlationscited by 53
  32. 2021Hand Image Understanding via Deep Multi-Task Learningcited by 31
  33. 2020Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capturecited by 30
  34. 2019Soft Rasterizer: Differentiable Rendering for Unsupervised Single-View Mesh Reconstructioncited by 28
  35. 2017Deep Multitask Architecture for Integrated 2D and 3D Human Sensingcited by 21
  36. 2015General Dynamic Scene Reconstruction from Multiple View Videocited by 19
  37. 2016General Automatic Human Shape and Motion Capture Using Volumetric Contour Cuescited by 15
  38. 20193D Face Reconstruction from A Single Image Assisted by 2D Face Images in the Wildcited by 7

Built on by

Cited by year

Citing papers per year: 2022: 2; 2023: 6; 2024: 3; 2025: 1.

12 papers.