mlsanityData to 7 Oct 2026

VINECS: Video-based Neural Character Skinning

arXiv 2307.00842 ↗First posted 3 Jul 2023cs.CVcited by 6

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Abstract (arXiv)

Rigging and skinning clothed human avatars is a challenging task and traditionally requires a lot of manual work and expertise. Recent methods addressing it either generalize across different characters or focus on capturing the dynamics of a single character observed under different pose configurations. However, the former methods typically predict solely static skinning weights, which perform poorly for highly articulated poses, and the latter ones either require dense 3D character scans in different poses or cannot generate an explicit mesh with vertex correspondence over time. To address these challenges, we propose a fully automated approach for creating a fully rigged character with pose-dependent skinning weights, which can be solely learned from multi-view video. Therefore, we first acquire a rigged template, which is then statically skinned. Next, a coordinate-based MLP learns a skinning weights field parameterized over the position in a canonical pose space and the respective pose. Moreover, we introduce our pose- and view-dependent appearance field allowing us to differentiably render and supervise the posed mesh using multi-view imagery. We show that our approach outperforms state-of-the-art while not relying on dense 4D scans.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 22 of its 69 references that are in the map. First posted on arXiv 3 Jul 2023.

Builds on

22 of 69 references.

References · 22

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10 more
  1. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  2. 2021Real-time Deep Dynamic Characterscited by 133
  3. 2020Background Matting: The World is Your Green Screencited by 104
  4. 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
  5. 2021Learning Skeletal Articulations with Neural Blend Shapescited by 52
  6. 2020Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capturecited by 30
  7. 2022Skeleton-free Pose Transfer for Stylized 3D Characterscited by 29
  8. 2022SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characterscited by 16
  9. 2022HiFECap: Monocular High-Fidelity and Expressive Capture of Human Performancescited by 12
  10. 2021Object Wake-up: 3D Object Rigging from a Single Imagecited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 3; 2026: 2.

6 papers.