VINECS: Video-based Neural Character Skinning
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Abstract (arXiv)
Rigging and skinning clothed human avatars is a challenging task and traditionally requires a lot of manual work and expertise. Recent methods addressing it either generalize across different characters or focus on capturing the dynamics of a single character observed under different pose configurations. However, the former methods typically predict solely static skinning weights, which perform poorly for highly articulated poses, and the latter ones either require dense 3D character scans in different poses or cannot generate an explicit mesh with vertex correspondence over time. To address these challenges, we propose a fully automated approach for creating a fully rigged character with pose-dependent skinning weights, which can be solely learned from multi-view video. Therefore, we first acquire a rigged template, which is then statically skinned. Next, a coordinate-based MLP learns a skinning weights field parameterized over the position in a canonical pose space and the respective pose. Moreover, we introduce our pose- and view-dependent appearance field allowing us to differentiably render and supervise the posed mesh using multi-view imagery. We show that our approach outperforms state-of-the-art while not relying on dense 4D scans.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 22 of its 69 references that are in the map. First posted on arXiv 3 Jul 2023.
Builds on
22 of 69 references.
References · 22
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10 more
- 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
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- 2020Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capturecited by 30
- 2022Skeleton-free Pose Transfer for Stylized 3D Characterscited by 29
- 2022SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characterscited by 16
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Built on by
Citing papers per year: 2024: 1; 2025: 3; 2026: 2.
6 papers.
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24
- 2024Robust Biharmonic Skinning Using Geometric Fieldscited by 6
- 2025On the Skinning of Gaussian Avatarscited by 1
- 2026SOMA: From Surface Observations to Muscle Anatomycited by 0
- 2026LatentReRig: An SDF-Based VAE with Dual Decoders for Latent-Space Deformation Conditioningcited by 0
- 2026LatentReRig: An SDF-Based VAE with Dual Decoders for Latent-Space Deformation Conditioning21 Sep 2026
- 2026SOMA: From Surface Observations to Muscle Anatomy8 Jun 2026
- 2025On the Skinning of Gaussian Avatars14 Sep 2025
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Rigging9 May 2025
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatar11 Mar 2025
- 2024Robust Biharmonic Skinning Using Geometric Fields1 Jun 2024