mlsanityData to 7 Oct 2026

MonoNHR: Monocular Neural Human Renderer

arXiv 2210.00627 ↗First posted 2 Oct 2022cs.CVcited by 15

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Abstract (arXiv)

Existing neural human rendering methods struggle with a single image input due to the lack of information in invisible areas and the depth ambiguity of pixels in visible areas. In this regard, we propose Monocular Neural Human Renderer (MonoNHR), a novel approach that renders robust free-viewpoint images of an arbitrary human given only a single image. MonoNHR is the first method that (i) renders human subjects never seen during training in a monocular setup, and (ii) is trained in a weakly-supervised manner without geometry supervision. First, we propose to disentangle 3D geometry and texture features and to condition the texture inference on the 3D geometry features. Second, we introduce a Mesh Inpainter module that inpaints the occluded parts exploiting human structural priors such as symmetry. Experiments on ZJU-MoCap, AIST, and HUMBI datasets show that our approach significantly outperforms the recent methods adapted to the monocular case.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 31 of its 62 references that are in the map. First posted on arXiv 2 Oct 2022.

Builds on

31 of 62 references.

References · 31

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  3. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  4. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  5. 20173D Semantic Segmentation with Submanifold Sparse Convolutional Networkscited by 746
  6. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  7. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  8. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  9. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  10. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  11. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  12. 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
19 more
  1. 2021Neural Articulated Radiance Fieldcited by 196
  2. 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
  3. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  4. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  5. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  6. 2018Instance-level Human Parsing via Part Grouping Networkcited by 134
  7. 2021Pixel Codec Avatarscited by 125
  8. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  9. 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
  10. 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
  11. 2020Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimationcited by 81
  12. 2020Learning Compositional Radiance Fields of Dynamic Human Headscited by 78
  13. 2019EventCap: Monocular 3D Capture of High-Speed Human Motions using an Event Cameracited by 65
  14. 2017MonoPerfCap: Human Performance Capture from Monocular Videocited by 63
  15. 2021PVA: Pixel-aligned Volumetric Avatarscited by 40
  16. 2021StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Visioncited by 38
  17. 20213D Human Texture Estimation from a Single Image with Transformerscited by 35
  18. 2021POSEFusion: Pose-guided Selective Fusion for Single-view Human Volumetric Capturecited by 22
  19. 2018HUMBI: A Large Multiview Dataset of Human Body Expressionscited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 3; 2024: 4; 2025: 3; 2026: 4.

15 papers.

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