Point-DynRF: Point-based Dynamic Radiance Fields from a Monocular Video
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Abstract (arXiv)
Dynamic radiance fields have emerged as a promising approach for generating novel views from a monocular video. However, previous methods enforce the geometric consistency to dynamic radiance fields only between adjacent input frames, making it difficult to represent the global scene geometry and degenerates at the viewpoint that is spatio-temporally distant from the input camera trajectory. To solve this problem, we introduce point-based dynamic radiance fields (Point-DynRF), a novel framework where the global geometric information and the volume rendering process are trained by neural point clouds and dynamic radiance fields, respectively. Specifically, we reconstruct neural point clouds directly from geometric proxies and optimize both radiance fields and the geometric proxies using our proposed losses, allowing them to complement each other. We validate the effectiveness of our method with experiments on the NVIDIA Dynamic Scenes Dataset and several causally captured monocular video clips.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 37 of its 51 references that are in the map. First posted on arXiv 14 Oct 2023.
Builds on
37 of 51 references.
References · 37
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25 more
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
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Built on by
Citing papers per year: 2024: 7; 2025: 4; 2026: 1.
12 papers.
- 2024Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstructioncited by 43
- 2024Dynamic 3D Gaussian Fields for Urban Areascited by 35
- 2024SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesiscited by 34
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2024Multi-Level Neural Scene Graphs for Dynamic Urban Environmentscited by 27
- 2025SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steeringcited by 13
- 2025ReDirector: Creating Any-Length Video Retakes with Rotary Camera Encodingcited by 10
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 8
- 2024Gaussians on their Way: Wasserstein-Constrained 4D Gaussian Splatting with State-Space Modelingcited by 1
- 2025DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splattingcited by 1
- 2024OSN: Infinite Representations of Dynamic 3D Scenes from Monocular Videoscited by 0
- 2026Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenescited by 0
- 2026Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenes9 May 2026
- 2025ReDirector: Creating Any-Length Video Retakes with Rotary Camera Encoding25 Nov 2025
- 2025DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splatting26 Jun 2025
- 2025SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering15 Mar 2025
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming11 Mar 2025
- 2024Gaussians on their Way: Wasserstein-Constrained 4D Gaussian Splatting with State-Space Modeling30 Nov 2024
- 2024SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis25 Nov 2024
- 2024OSN: Infinite Representations of Dynamic 3D Scenes from Monocular Videos8 Jul 2024
- 2024Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction6 Jun 2024
- 2024Dynamic 3D Gaussian Fields for Urban Areas5 Jun 2024
- 2024Multi-Level Neural Scene Graphs for Dynamic Urban Environments29 Mar 2024
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenes22 Mar 2024