mlsanityData to 7 Oct 2026

Learning Variational Motion Prior for Video-based Motion Capture

arXiv 2210.15134 ↗First posted 27 Oct 2022cs.CVcited by 17

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Abstract (arXiv)

Motion capture from a monocular video is fundamental and crucial for us humans to naturally experience and interact with each other in Virtual Reality (VR) and Augmented Reality (AR). However, existing methods still struggle with challenging cases involving self-occlusion and complex poses due to the lack of effective motion prior modeling. In this paper, we present a novel variational motion prior (VMP) learning approach for video-based motion capture to resolve the above issue. Instead of directly building the correspondence between the video and motion domain, We propose to learn a generic latent space for capturing the prior distribution of all natural motions, which serve as the basis for subsequent video-based motion capture tasks. To improve the generalization capacity of prior space, we propose a transformer-based variational autoencoder pretrained over marker-based 3D mocap data, with a novel style-mapping block to boost the generation quality. Afterward, a separate video encoder is attached to the pretrained motion generator for end-to-end fine-tuning over task-specific video datasets. Compared to existing motion prior models, our VMP model serves as a motion rectifier that can effectively reduce temporal jittering and failure modes in frame-wise pose estimation, leading to temporally stable and visually realistic motion capture results. Furthermore, our VMP-based framework models motion at sequence level and can directly generate motion clips in the forward pass, achieving real-time motion capture during inference. Extensive experiments over both public datasets and in-the-wild videos have demonstrated the efficacy and generalization capability of our framework.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 31 of its 62 references that are in the map. First posted on arXiv 27 Oct 2022.

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31 of 62 references.

References · 31

  1. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 5,986
  2. 2017Arbitrary Style Transfer in Real-time with Adaptive Instance Normalizationcited by 1,998
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  4. 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  6. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  7. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,061
  8. 2017End-to-end Recovery of Human Shape and Posecited by 883
  9. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  10. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  11. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  12. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
19 more
  1. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
  2. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  3. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  4. 2018Learning 3D Human Dynamics from Videocited by 315
  5. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
  6. 2018Video Based Reconstruction of 3D People Modelscited by 237
  7. 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
  8. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  9. 2021Character Controllers Using Motion VAEscited by 182
  10. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
  11. 2018DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensorcited by 95
  12. 2020Contact and Human Dynamics from Monocular Videocited by 94
  13. 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
  14. 2016VolumeDeform: Real-time Volumetric Non-rigid Reconstructioncited by 75
  15. 2017MonoPerfCap: Human Performance Capture from Monocular Videocited by 63
  16. 2021Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimationcited by 62
  17. 2019Estimating 3D Motion and Forces of Person-Object Interactions from Monocular Videocited by 48
  18. 2021SportsCap: Monocular 3D Human Motion Capture and Fine-grained Understanding in Challenging Sports Videoscited by 40
  19. 2021RobustFusion: Robust Volumetric Performance Reconstruction under Human-object Interactions from Monocular RGBD Streamcited by 26

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 8; 2024: 6; 2025: 0; 2026: 2.

17 papers.

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