mlsanityData to 14 Oct 2026

SkipGS: Post-Densification Backward Skipping for Efficient 3DGS Training

arXiv 2603.08997 ↗First posted 9 Mar 2026cs.CVcited by 0

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) achieves real-time novel-view synthesis by optimizing millions of anisotropic Gaussians, yet its training remains expensive, with the backward pass dominating runtime in the post-densification refinement phase. We observe substantial update redundancy in this phase: many sampled views have near-plateaued losses and provide diminishing gradient benefits, but standard training still runs full backpropagation. We propose SkipGS with a novel view-adaptive backward gating mechanism for efficient post-densification training. SkipGS always performs the forward pass to update per-view loss statistics, and selectively skips backward passes when the sampled view's loss is consistent with its recent per-view baseline, while enforcing a minimum backward budget for stable optimization. On Mip-NeRF 360, compared to 3DGS, SkipGS reduces end-to-end training time by 23.1%, driven by a 42.0% reduction in post-densification time, with comparable reconstruction quality. Because it only changes when to backpropagate without modifying the renderer, representation, or loss, SkipGS is plug-and-play and compatible with other complementary efficiency strategies, enabling additive speedups. Code is available at https://github.com/ASU-ESIC-FAN-Lab/SkipGS.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 10 of its 15 references that are in the map. First posted on arXiv 9 Mar 2026.

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10 of 15 references.

References · 10

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  6. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  7. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  8. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
  9. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 43
  10. 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29

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