mlsanityData to 14 Oct 2026

Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking

arXiv 2608.00931 ↗First posted 2 Aug 2026cs.RO cs.CVcited by 0

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) provides efficient rendering of photo-realistic scenes, but its heavy preprocessing and training steps make it a poor fit for applications that require real-time reconstruction in robotics or XR. This capability is important since it allows immediate feedback and interaction with new environments. Visual-inertial odometry (VIO) and simultaneous localization and mapping (VI-SLAM) systems, on the other hand, specifically target these real-time applications, which makes them a good choice for integration with 3DGS. We propose a new method that tracks and reconstructs simultaneously in real-time by leveraging an efficient visual-inertial tracking system based on Basalt together with a novel incremental method built on top of Brush, an efficient Rust-based GPU-vendor-agnostic implementation of 3D Gaussian Splatting. We show that many of the heavy preprocessing and training steps of 3DGS can be replaced with a more efficient incremental training strategy that has direct access to the information generated by the visual-inertial tracking system. Furthermore, we propose and combine multiple practical improvements to increase the efficiency of the training pipeline and adapt it to run in real-time, parallel to the tracking thread. This work highlights the value of exploiting the complementary nature of SLAM and 3DGS, and how that can lead to promising results for real-time 3D reconstruction.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 28 of its 36 references that are in the map. First posted on arXiv 2 Aug 2026.

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28 of 36 references.

References · 28

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
  3. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
  4. 2016Direct Sparse Odometrycited by 485
  5. 2023Gaussian Splatting SLAMcited by 415
  6. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  7. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
  8. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  9. 2022Deep Patch Visual Odometrycited by 190
  10. 2025FoundationStereo: Zero-Shot Stereo Matchingcited by 173
  11. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
  12. 2024How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Surveycited by 72
16 more
  1. 2024RGBD GS-ICP SLAMcited by 65
  2. 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
  3. 2019Visual-Inertial Mapping with Non-Linear Factor Recoverycited by 50
  4. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 43
  5. 2024HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstructioncited by 25
  6. 2024MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurementscited by 22
  7. 2024MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesiscited by 22
  8. 2025EDGS: Eliminating Densification for Efficient Convergence of 3DGScited by 22
  9. 2024High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimizationcited by 15
  10. 2025DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Priorcited by 14
  11. 2025The Monado SLAM Dataset for Egocentric Visual-Inertial Trackingcited by 9
  12. 2024MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splattingcited by 7
  13. 2024CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAMcited by 7
  14. 2025MemGS: Memory-Efficient Gaussian Splatting for Real-Time SLAMcited by 6
  15. 2025MonoGS++: Fast and Accurate Monocular RGB Gaussian SLAMcited by 4
  16. 2026GSO-SLAM: Bidirectionally Coupled Gaussian Splatting and Direct Visual Odometrycited by 2

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