Event-boosted Deformable 3D Gaussians for Dynamic Scene Reconstruction
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Abstract (arXiv)
Deformable 3D Gaussian Splatting (3D-GS) is limited by missing intermediate motion information due to the low temporal resolution of RGB cameras. To address this, we introduce the first approach combining event cameras, which capture high-temporal-resolution, continuous motion data, with deformable 3D-GS for dynamic scene reconstruction. We observe that threshold modeling for events plays a crucial role in achieving high-quality reconstruction. Therefore, we propose a GS-Threshold Joint Modeling strategy, creating a mutually reinforcing process that greatly improves both 3D reconstruction and threshold modeling. Moreover, we introduce a Dynamic-Static Decomposition strategy that first identifies dynamic areas by exploiting the inability of static Gaussians to represent motions, then applies a buffer-based soft decomposition to separate dynamic and static areas. This strategy accelerates rendering by avoiding unnecessary deformation in static areas, and focuses on dynamic areas to enhance fidelity. Additionally, we contribute the first event-inclusive 4D benchmark with synthetic and real-world dynamic scenes, on which our method achieves state-of-the-art performance.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 39 of its 54 references that are in the map. First posted on arXiv 25 Nov 2024.
Builds on
39 of 54 references.
References · 39
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27 more
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
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- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2019End-to-End Learning of Representations for Asynchronous Event-Based Datacited by 217
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- 2022Ev-NeRF: Event Based Neural Radiance Fieldcited by 59
- 2024EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Imagescited by 56
- 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
- 2024GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modelingcited by 45
- 2023Robust e-NeRF: NeRF from Sparse & Noisy Events under Non-Uniform Motioncited by 44
- 2023Deformable Neural Radiance Fields using RGB and Event Camerascited by 31
- 2024Mitigating Motion Blur in Neural Radiance Fields with Events and Framescited by 31
- 2024E2GS: Event Enhanced Gaussian Splattingcited by 26
- 2020v2e: From Video Frames to Realistic DVS Eventscited by 24
- 2024Event3DGS: Event-Based 3D Gaussian Splatting for High-Speed Robot Egomotioncited by 22
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- 2024Ev-GS: Event-based Gaussian splatting for Efficient and Accurate Radiance Field Renderingcited by 18
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- 2024CEIA: CLIP-Based Event-Image Alignment for Open-World Event-Based Understandingcited by 5
Built on by
Citing papers per year: 2026: 3.
3 papers.
- 2026Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splattingcited by 1
- 2026ERF-GS: Reconstructing Fast Motion from Disjoint Event-RGB Viewpointscited by 0
- 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstructioncited by 0
- 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstruction8 Sep 2026
- 2026ERF-GS: Reconstructing Fast Motion from Disjoint Event-RGB Viewpoints9 Aug 2026
- 2026Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splatting12 Mar 2026