CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting
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Abstract (arXiv)
Recently, Gaussian Splatting methods have emerged as a desirable substitute for prior Radiance Field methods for novel-view synthesis of scenes captured with multi-view images or videos. In this work, we propose a novel extension to 4D Gaussian Splatting for dynamic scenes. Drawing on ideas from residual learning, we hierarchically decompose the dynamic scene into a "video-segment-frame" structure, with segments dynamically adjusted by optical flow. Then, instead of directly predicting the time-dependent signals, we model the signal as the sum of video-constant values, segment-constant values, and frame-specific residuals, as inspired by the success of residual learning. This approach allows more flexible models that adapt to highly variable scenes. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets, with the greatest improvements on complex scenes with large movements, occlusions, and fine details, where current methods degrade most.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 38 of its 50 references that are in the map. First posted on arXiv 23 May 2025.
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38 of 50 references.
References · 38
- 2015Deep Residual Learning for Image Recognitioncited by 52,096
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
26 more
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2023LangSplat: 3D Language Gaussian Splattingcited by 415
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023Robust Dynamic Radiance Fieldscited by 194
- 2023DreamGaussian4D: Generative 4D Gaussian Splattingcited by 194
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 142
- 2023Relightable Gaussian Codec Avatarscited by 127
- 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
- 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 68
- 2023Gaussian Shell Maps for Efficient 3D Human Generationcited by 61
- 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
- 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
- 2024Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstructioncited by 45
- 2022V4d: voxel for 4d novel view synthesiscited by 43
- 2023Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstructioncited by 43
- 2024Reflective Gaussian Splattingcited by 42
- 20254D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Modelscited by 35
- 2024SG-Splatting: Accelerating 3D Gaussian Splatting with Spherical Gaussianscited by 8
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