{"list":"other","total":56,"rows":[{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"2003.12039","title":"RAFT: Recurrent All-Pairs Field Transforms for Optical Flow","created":"2020-03-26","cited_by_count":2415},{"id":"2103.13415","title":"Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields","created":"2021-03-24","cited_by_count":1964},{"id":"2011.13961","title":"D-NeRF: Neural Radiance Fields for Dynamic Scenes","created":"2020-11-27","cited_by_count":1465},{"id":"2203.09517","title":"TensoRF: Tensorial Radiance Fields","created":"2022-03-17","cited_by_count":1280},{"id":"2011.12948","title":"Nerfies: Deformable Neural Radiance Fields","created":"2020-11-25","cited_by_count":1198},{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157},{"id":"2103.14024","title":"PlenOctrees for Real-time Rendering of Neural Radiance Fields","created":"2021-03-25","cited_by_count":905},{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759},{"id":"2011.13084","title":"Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes","created":"2020-11-26","cited_by_count":751},{"id":"2301.10241","title":"K-Planes: Explicit Radiance Fields in Space, Time, and Appearance","created":"2023-01-24","cited_by_count":746},{"id":"2308.09713","title":"Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis","created":"2023-08-18","cited_by_count":737},{"id":"2102.13090","title":"IBRNet: Learning Multi-View Image-Based Rendering","created":"2021-02-25","cited_by_count":703},{"id":"2103.13744","title":"KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs","created":"2021-03-25","cited_by_count":673},{"id":"2112.00724","title":"RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs","created":"2021-12-01","cited_by_count":615},{"id":"2301.09632","title":"HexPlane: A Fast Representation for Dynamic Scenes","created":"2023-01-23","cited_by_count":587},{"id":"2201.04127","title":"HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video","created":"2022-01-11","cited_by_count":483},{"id":"2310.10642","title":"Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting","created":"2023-10-16","cited_by_count":476},{"id":"2103.14645","title":"Baking Neural Radiance Fields for Real-Time View Synthesis","created":"2021-03-26","cited_by_count":468},{"id":"2011.12950","title":"Space-time Neural Irradiance Fields for Free-Viewpoint Video","created":"2020-11-25","cited_by_count":414},{"id":"2105.02872","title":"Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies","created":"2021-05-06","cited_by_count":361},{"id":"2312.14937","title":"SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes","created":"2023-12-04","cited_by_count":347},{"id":"2205.15285","title":"Fast Dynamic Radiance Fields with Time-Aware Neural Voxels","created":"2022-05-30","cited_by_count":346},{"id":"2012.09790","title":"Neural Radiance Flow for 4D View Synthesis and Video Processing","created":"2020-12-17","cited_by_count":270},{"id":"2312.02069","title":"GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians","created":"2023-12-04","cited_by_count":260},{"id":"2211.11082","title":"DynIBaR: Neural Dynamic Image-Based Rendering","created":"2022-11-20","cited_by_count":224},{"id":"2211.11610","title":"Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering","created":"2022-11-21","cited_by_count":217},{"id":"2312.03431","title":"Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle","created":"2023-12-06","cited_by_count":211},{"id":"2312.09228","title":"3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting","created":"2023-12-14","cited_by_count":195},{"id":"2301.02239","title":"Robust Dynamic Radiance Fields","created":"2023-01-05","cited_by_count":194},{"id":"2312.02134","title":"GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians","created":"2023-12-04","cited_by_count":191},{"id":"2207.02595","title":"FAST-VQA: Efficient End-to-end Video Quality Assessment with Fragment Sampling","created":"2022-07-06","cited_by_count":179},{"id":"2301.02238","title":"HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling","created":"2023-01-05","cited_by_count":174},{"id":"2206.08929","title":"TAVA: Template-free Animatable Volumetric Actors","created":"2022-06-17","cited_by_count":172},{"id":"2202.08614","title":"Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time","created":"2022-02-17","cited_by_count":165},{"id":"2305.06356","title":"HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion","created":"2023-05-10","cited_by_count":161},{"id":"2303.14536","title":"SUDS: Scalable Urban Dynamic Scenes","created":"2023-03-25","cited_by_count":151},{"id":"2212.00190","title":"Mixed Neural Voxels for Fast Multi-view Video Synthesis","created":"2022-12-01","cited_by_count":127},{"id":"2312.03704","title":"Relightable Gaussian Codec Avatars","created":"2023-12-06","cited_by_count":127},{"id":"2210.14831","title":"Streaming Radiance Fields for 3D Video Synthesis","created":"2022-10-26","cited_by_count":119},{"id":"2112.02789","title":"HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs","created":"2021-12-06","cited_by_count":112},{"id":"2312.02214","title":"FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding","created":"2023-12-03","cited_by_count":108},{"id":"2311.17113","title":"Human Gaussian Splatting: Real-time Rendering of Animatable Avatars","created":"2023-11-28","cited_by_count":105},{"id":"2312.05941","title":"ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering","created":"2023-12-10","cited_by_count":104},{"id":"2005.13532","title":"4D Visualization of Dynamic Events from Unconstrained Multi-View Videos","created":"2020-05-27","cited_by_count":66},{"id":"2312.02902","title":"HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting","created":"2023-12-05","cited_by_count":60},{"id":"2304.06717","title":"Representing Volumetric Videos as Dynamic MLP Maps","created":"2023-04-13","cited_by_count":51},{"id":"1910.00130","title":"Track to Reconstruct and Reconstruct to Track","created":"2019-09-30","cited_by_count":49},{"id":"2312.03029","title":"HHAvatar: Gaussian Head Avatar with Dynamic Hairs","created":"2023-12-05","cited_by_count":35},{"id":"2303.06919","title":"NeRFLiX: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-viewpoint MiXer","created":"2023-03-13","cited_by_count":29},{"id":"1905.02781","title":"Robust Dense Mapping for Large-Scale Dynamic Environments","created":"2019-05-07","cited_by_count":21},{"id":"2312.08338","title":"Global Latent Neural Rendering","created":"2023-12-13","cited_by_count":9},{"id":"2111.10533","title":"Temporal-MPI: Enabling Multi-Plane Images for Dynamic Scene Modelling via Temporal Basis Learning","created":"2021-11-20","cited_by_count":8},{"id":"2207.10663","title":"Neural Pixel Composition: 3D-4D View Synthesis from Multi-Views","created":"2022-07-21","cited_by_count":7},{"id":"2304.00898","title":"Tunable Convolutions with Parametric Multi-Loss Optimization","created":"2023-04-03","cited_by_count":4}],"next_cursor":null}