Materials for Masses: SVBRDF Acquisition with a Single Mobile Phone Image
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Abstract (arXiv)
We propose a material acquisition approach to recover the spatially-varying BRDF and normal map of a near-planar surface from a single image captured by a handheld mobile phone camera. Our method images the surface under arbitrary environment lighting with the flash turned on, thereby avoiding shadows while simultaneously capturing high-frequency specular highlights. We train a CNN to regress an SVBRDF and surface normals from this image. Our network is trained using a large-scale SVBRDF dataset and designed to incorporate physical insights for material estimation, including an in-network rendering layer to model appearance and a material classifier to provide additional supervision during training. We refine the results from the network using a dense CRF module whose terms are designed specifically for our task. The framework is trained end-to-end and produces high quality results for a variety of materials. We provide extensive ablation studies to evaluate our network on both synthetic and real data, while demonstrating significant improvements in comparisons with prior works.
Key facts. Cited by 66 papers in the map (data through 14 Oct 2026). First posted on arXiv 16 Apr 2018.
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Citing papers per year: 2021: 13; 2022: 13; 2023: 13; 2024: 12; 2025: 12; 2026: 3.
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- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
- 2022Physically-Based Editing of Indoor Scene Lighting from a Single Imagecited by 62
- 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenescited by 62
- 2021Deep Polarization Imaging for 3D shape and SVBRDF Acquisitioncited by 56
- 2024FlashTex: Fast Relightable Mesh Texturing with LightControlNetcited by 56
- 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2021AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANscited by 49
- 2023MatFuse: Controllable Material Generation with Diffusion Modelscited by 39
38 more
- 2021A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyondcited by 37
- 2021Generative Modelling of BRDF Textures from Flash Imagescited by 35
- 2022De-rendering 3D Objects in the Wildcited by 31
- 2024MatFusion: A Generative Diffusion Model for SVBRDF Capturecited by 31
- 2023MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeRcited by 30
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
- 2021De-rendering the World's Revolutionary Artefactscited by 28
- 2022TileGen: Tileable, Controllable Material Generation and Capturecited by 27
- 2023Materialistic: Selecting Similar Materials in Imagescited by 26
- 2021SurfaceNet: Adversarial SVBRDF Estimation from a Single Imagecited by 25
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
- 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenescited by 22
- 2023UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Videocited by 22
- 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 20
- 2022SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Mapscited by 19
- 2023PhotoMat: A Material Generator Learned from Single Flash Photoscited by 18
- 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relightingcited by 18
- 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wildcited by 18
- 2021Multi-view 3D Reconstruction of a Texture-less Smooth Surface of Unknown Generic Reflectancecited by 17
- 2021Plan2Scene: Converting Floorplans to 3D Scenescited by 17
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fieldscited by 16
- 2023MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimationcited by 12
- 2023UMat: Uncertainty-Aware Single Image High Resolution Material Capturecited by 11
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Renderingcited by 10
- 2026Generative World Renderercited by 10
- 2023Inverse Rendering of Translucent Objects using Physical and Neural Rendererscited by 9
- 2025VLMaterial: Procedural Material Generation with Large Vision-Language Modelscited by 9
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
- 2023Clean-NeRF: Reformulating NeRF to account for View-Dependent Observationscited by 6
- 2024Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimationcited by 6
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 6
- 2025Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Imagescited by 5
- 2021SVBRDF Recovery From a Single Image With Highlights using a Pretrained Generative Adversarial Networkcited by 4
- 2022KiloNeuS: A Versatile Neural Implicit Surface Representation for Real-Time Renderingcited by 4
- 2024StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learningcited by 4
- 2024MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereocited by 4
- 2022Multi-view Gradient Consistency for SVBRDF Estimation of Complex Scenes under Natural Illuminationcited by 3
- 2023Towards Scalable Multi-View Reconstruction of Geometry and Materialscited by 3
50 most cited of 66 All 66 (JSON)
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026Generative World Renderer2 Apr 2026
- 2026ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination20 Mar 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025Phieat: Physically Grounded Material Feature Representation14 Nov 2025
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images12 Sep 2025
- 2025RealMat: Realistic Materials with Diffusion and Reinforcement Learning1 Sep 2025
- 2025DualMat: PBR Material Estimation via Coherent Dual-Path Diffusion7 Aug 2025
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields28 Apr 2025
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset11 Apr 2025
- 2025Channel-wise Noise Scheduled Diffusion for Inverse Rendering in Indoor Scenes13 Mar 2025
38 more
- 2025Single-image Reflectance and Transmittance Estimation from Any Flatbed Scanner20 Feb 2025
- 2025VLMaterial: Procedural Material Generation with Large Vision-Language Models27 Jan 2025
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Rendering7 Jan 2025
- 2024MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereo1 Sep 2024
- 2024MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting Representation13 Aug 2024
- 2024Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimation11 Jul 2024
- 2024StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learning13 Jun 2024
- 2024Neural Appearance Modeling From Single Images8 Jun 2024
- 2024MatFusion: A Generative Diffusion Model for SVBRDF Capture24 Apr 2024
- 2024DreamPBR: Text-driven Generation of High-resolution SVBRDF with Multi-modal Guidance23 Apr 2024
- 2024FlashTex: Fast Relightable Mesh Texturing with LightControlNet20 Feb 2024
- 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images23 Jan 2024
- 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild18 Jan 2024
- 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting17 Jan 2024
- 2024FROST-BRDF: A Fast and Robust Optimal Sampling Technique for BRDF Acquisition14 Jan 2024
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimation22 Nov 2023
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark24 Oct 2023
- 2023MatFuse: Controllable Material Generation with Diffusion Models22 Aug 2023
- 2023Efficient Multi-View Inverse Rendering Using a Hybrid Differentiable Rendering Method19 Aug 2023
- 2023MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeR18 Aug 2023
- 2023UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video15 Jun 2023
- 2023Towards Scalable Multi-View Reconstruction of Geometry and Materials6 Jun 2023
- 2023UMat: Uncertainty-Aware Single Image High Resolution Material Capture25 May 2023
- 2023Materialistic: Selecting Similar Materials in Images22 May 2023
- 2023PhotoMat: A Material Generator Learned from Single Flash Photos20 May 2023
- 2023Inverse Rendering of Translucent Objects using Physical and Neural Renderers15 May 2023
- 2023Clean-NeRF: Reformulating NeRF to account for View-Dependent Observations26 Mar 2023
- 2023MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimation22 Mar 2023
- 2022Deep scene-scale material estimation from multi-view indoor captures15 Nov 2022
- 2022Estimating Neural Reflectance Field from Radiance Field using Tree Structures9 Oct 2022
- 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo23 Jul 2022
- 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes2 Jul 2022
- 2022KiloNeuS: A Versatile Neural Implicit Surface Representation for Real-Time Rendering22 Jun 2022
- 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenes16 Jun 2022
- 2022TileGen: Tileable, Controllable Material Generation and Capture12 Jun 2022
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections31 May 2022
- 2022Diffuse Map Guiding Unsupervised Generative Adversarial Network for SVBRDF Estimation24 May 2022
- 2022Physically-Based Editing of Indoor Scene Lighting from a Single Image19 May 2022
50 newest of 66 All 66 (JSON)
- 2023MatFuse: Controllable Material Generation with Diffusion Modelscited by 39
- 2024MatFusion: A Generative Diffusion Model for SVBRDF Capturecited by 31
- 2023MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeRcited by 30
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
- 2025Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Imagescited by 5
- 2024StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learningcited by 4
- 2024DreamPBR: Text-driven Generation of High-resolution SVBRDF with Multi-modal Guidancecited by 2
- 2025Channel-wise Noise Scheduled Diffusion for Inverse Rendering in Indoor Scenescited by 1
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images12 Sep 2025
- 2025Channel-wise Noise Scheduled Diffusion for Inverse Rendering in Indoor Scenes13 Mar 2025
- 2024StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learning13 Jun 2024
- 2024MatFusion: A Generative Diffusion Model for SVBRDF Capture24 Apr 2024
- 2024DreamPBR: Text-driven Generation of High-resolution SVBRDF with Multi-modal Guidance23 Apr 2024
- 2023MatFuse: Controllable Material Generation with Diffusion Models22 Aug 2023
- 2023MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeR18 Aug 2023
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
- 2022Physically-Based Editing of Indoor Scene Lighting from a Single Imagecited by 62
- 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenescited by 62
- 2021Deep Polarization Imaging for 3D shape and SVBRDF Acquisitioncited by 56
- 2024FlashTex: Fast Relightable Mesh Texturing with LightControlNetcited by 56
- 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2021AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANscited by 49
- 2021A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyondcited by 37
12 most cited of 57 All 57 (JSON)
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026Generative World Renderer2 Apr 2026
- 2026ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination20 Mar 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025Phieat: Physically Grounded Material Feature Representation14 Nov 2025
- 2025RealMat: Realistic Materials with Diffusion and Reinforcement Learning1 Sep 2025
- 2025DualMat: PBR Material Estimation via Coherent Dual-Path Diffusion7 Aug 2025
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields28 Apr 2025
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset11 Apr 2025
- 2025Single-image Reflectance and Transmittance Estimation from Any Flatbed Scanner20 Feb 2025
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Rendering7 Jan 2025
- 2024MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereo1 Sep 2024
12 newest of 57 All 57 (JSON)