mlsanityData to 14 Oct 2026

Materials for Masses: SVBRDF Acquisition with a Single Mobile Phone Image

arXiv 1804.05790 ↗First posted 16 Apr 2018cs.CVcited by 66

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Abstract (arXiv)

We propose a material acquisition approach to recover the spatially-varying BRDF and normal map of a near-planar surface from a single image captured by a handheld mobile phone camera. Our method images the surface under arbitrary environment lighting with the flash turned on, thereby avoiding shadows while simultaneously capturing high-frequency specular highlights. We train a CNN to regress an SVBRDF and surface normals from this image. Our network is trained using a large-scale SVBRDF dataset and designed to incorporate physical insights for material estimation, including an in-network rendering layer to model appearance and a material classifier to provide additional supervision during training. We refine the results from the network using a dense CRF module whose terms are designed specifically for our task. The framework is trained end-to-end and produces high quality results for a variety of materials. We provide extensive ablation studies to evaluate our network on both synthetic and real data, while demonstrating significant improvements in comparisons with prior works.

Key facts. Cited by 66 papers in the map (data through 14 Oct 2026). First posted on arXiv 16 Apr 2018.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 13; 2022: 13; 2023: 13; 2024: 12; 2025: 12; 2026: 3.

66 papers.

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  1. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
  2. 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
  3. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
  4. 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
  5. 2022Physically-Based Editing of Indoor Scene Lighting from a Single Imagecited by 62
  6. 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenescited by 62
  7. 2021Deep Polarization Imaging for 3D shape and SVBRDF Acquisitioncited by 56
  8. 2024FlashTex: Fast Relightable Mesh Texturing with LightControlNetcited by 56
  9. 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
  10. 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
  11. 2021AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANscited by 49
  12. 2023MatFuse: Controllable Material Generation with Diffusion Modelscited by 39
38 more
  1. 2021A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyondcited by 37
  2. 2021Generative Modelling of BRDF Textures from Flash Imagescited by 35
  3. 2022De-rendering 3D Objects in the Wildcited by 31
  4. 2024MatFusion: A Generative Diffusion Model for SVBRDF Capturecited by 31
  5. 2023MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeRcited by 30
  6. 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
  7. 2021De-rendering the World's Revolutionary Artefactscited by 28
  8. 2022TileGen: Tileable, Controllable Material Generation and Capturecited by 27
  9. 2023Materialistic: Selecting Similar Materials in Imagescited by 26
  10. 2021SurfaceNet: Adversarial SVBRDF Estimation from a Single Imagecited by 25
  11. 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
  12. 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenescited by 22
  13. 2023UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Videocited by 22
  14. 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 20
  15. 2022SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Mapscited by 19
  16. 2023PhotoMat: A Material Generator Learned from Single Flash Photoscited by 18
  17. 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relightingcited by 18
  18. 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wildcited by 18
  19. 2021Multi-view 3D Reconstruction of a Texture-less Smooth Surface of Unknown Generic Reflectancecited by 17
  20. 2021Plan2Scene: Converting Floorplans to 3D Scenescited by 17
  21. 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fieldscited by 16
  22. 2023MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimationcited by 12
  23. 2023UMat: Uncertainty-Aware Single Image High Resolution Material Capturecited by 11
  24. 2025Materialist: Physically Based Editing Using Single-Image Inverse Renderingcited by 10
  25. 2026Generative World Renderercited by 10
  26. 2023Inverse Rendering of Translucent Objects using Physical and Neural Rendererscited by 9
  27. 2025VLMaterial: Procedural Material Generation with Large Vision-Language Modelscited by 9
  28. 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
  29. 2023Clean-NeRF: Reformulating NeRF to account for View-Dependent Observationscited by 6
  30. 2024Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimationcited by 6
  31. 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 6
  32. 2025Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Imagescited by 5
  33. 2021SVBRDF Recovery From a Single Image With Highlights using a Pretrained Generative Adversarial Networkcited by 4
  34. 2022KiloNeuS: A Versatile Neural Implicit Surface Representation for Real-Time Renderingcited by 4
  35. 2024StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learningcited by 4
  36. 2024MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereocited by 4
  37. 2022Multi-view Gradient Consistency for SVBRDF Estimation of Complex Scenes under Natural Illuminationcited by 3
  38. 2023Towards Scalable Multi-View Reconstruction of Geometry and Materialscited by 3

50 most cited of 66 All 66 (JSON)