EMOCA: Emotion Driven Monocular Face Capture and Animation
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Cited by 26 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
As 3D facial avatars become more widely used for communication, it is critical that they faithfully convey emotion. Unfortunately, the best recent methods that regress parametric 3D face models from monocular images are unable to capture the full spectrum of facial expression, such as subtle or extreme emotions. We find the standard reconstruction metrics used for training (landmark reprojection error, photometric error, and face recognition loss) are insufficient to capture high-fidelity expressions. The result is facial geometries that do not match the emotional content of the input image. We address this with EMOCA (EMOtion Capture and Animation), by introducing a novel deep perceptual emotion consistency loss during training, which helps ensure that the reconstructed 3D expression matches the expression depicted in the input image. While EMOCA achieves 3D reconstruction errors that are on par with the current best methods, it significantly outperforms them in terms of the quality of the reconstructed expression and the perceived emotional content. We also directly regress levels of valence and arousal and classify basic expressions from the estimated 3D face parameters. On the task of in-the-wild emotion recognition, our purely geometric approach is on par with the best image-based methods, highlighting the value of 3D geometry in analyzing human behavior. The model and code are publicly available at https://emoca.is.tue.mpg.de.
Key facts. Cited by 255 papers in the map (data through 14 Oct 2026). Builds on 49 of its 103 references that are in the map. First posted on arXiv 24 Apr 2022.
Builds on
49 of 103 references.
References · 49
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37 more
- 20193D Morphable Face Models -- Past, Present and Futurecited by 270
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- 2020Towards Fast, Accurate and Stable 3D Dense Face Alignmentcited by 219
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- 2018Joint 3D Face Reconstruction and Dense Alignment with Position Map Regression Networkcited by 195
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- 2019Towards High-fidelity Nonlinear 3D Face Morphable Modelcited by 91
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- 2018FML: Face Model Learning from Videoscited by 78
- 2020Self-Supervised Monocular 3D Face Reconstruction by Occlusion-Aware Multi-view Geometry Consistencycited by 78
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- 20163D Face Reconstruction by Learning from Synthetic Datacited by 64
- 2019Towards a complete 3D morphable model of the human headcited by 63
- 2019SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wildcited by 62
- 2019Unsupervised Generative 3D Shape Learning from Natural Imagescited by 57
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- 2020Real-time Facial Expression Recognition "In The Wild'' by Disentangling 3D Expression from Identitycited by 8
- 2021Learning Free-Form Deformation for 3D Face Reconstruction from In-The-Wild Imagescited by 7
Built on by
Citing papers per year: 2022: 8; 2023: 46; 2024: 64; 2025: 70; 2026: 67.
255 papers.
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- 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capture31 Aug 2026
- 2026CETalk: Continuous Valence-Arousal Control for Audio-Driven 3D Talking Head Generation15 Aug 2026
- 2026ProFocus: Interpreting Affective Experience in Artistic Images with Progressive Visual Focusing14 Aug 2026
- 2026RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priors10 Aug 2026
- 2026RAGMesh with FaME-G2E: Long-Form Text-Driven 3D Face Generation and Editing10 Aug 2026
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