mlsanityData to 7 Oct 2026

GAN-Avatar: Controllable Personalized GAN-based Human Head Avatar

arXiv 2311.13655 ↗First posted 22 Nov 2023cs.CVcited by 14

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Abstract (arXiv)

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed from commodity hardware are incomplete and miss out on parts of the side and back of the head, severely limiting the usability of the avatar. This limitation in prior work stems from their requirement of face tracking, which fails for profile and back views. To address this issue, we propose to learn person-specific animatable avatars from images without assuming to have access to precise facial expression tracking. At the core of our method, we leverage a 3D-aware generative model that is trained to reproduce the distribution of facial expressions from the training data. To train this appearance model, we only assume to have a collection of 2D images with the corresponding camera parameters. For controlling the model, we learn a mapping from 3DMM facial expression parameters to the latent space of the generative model. This mapping can be learned by sampling the latent space of the appearance model and reconstructing the facial parameters from a normalized frontal view, where facial expression estimation performs well. With this scheme, we decouple 3D appearance reconstruction and animation control to achieve high fidelity in image synthesis. In a series of experiments, we compare our proposed technique to state-of-the-art monocular methods and show superior quality while not requiring expression tracking of the training data.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 44 of its 66 references that are in the map. First posted on arXiv 22 Nov 2023.

Builds on

44 of 66 references.

References · 44

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32 more
  1. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  2. 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 244
  3. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
  4. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  5. 2021Neural Head Avatars from Monocular RGB Videoscited by 212
  6. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
  7. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  8. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
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  11. 2022Instant Volumetric Head Avatarscited by 157
  12. 2021Robust High-Resolution Video Matting with Temporal Guidancecited by 136
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  14. 2021Pixel Codec Avatarscited by 125
  15. 2022Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatarscited by 124
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  17. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  18. 2023PanoHead: Geometry-Aware 3D Full-Head Synthesis in 360circcited by 93
  19. 2022Multiface: A Dataset for Neural Face Renderingcited by 87
  20. 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinementcited by 69
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  22. 20223D GAN Inversion for Controllable Portrait Image Animationcited by 53
  23. 2023LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatarcited by 50
  24. 2022AniFaceGAN: Animatable 3D-Aware Face Image Generation for Video Avatarscited by 46
  25. 20223D GAN Inversion with Pose Optimizationcited by 44
  26. 2023Learning Personalized High Quality Volumetric Head Avatars from Monocular RGB Videoscited by 44
  27. 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
  28. 2023MEGANE: Morphable Eyeglass and Avatar Networkcited by 24
  29. 2023NSF: Neural Surface Fields for Human Modeling from Monocular Depthcited by 21
  30. 2016Production-Level Facial Performance Capture Using Deep Convolutional Neural Networkscited by 14
  31. 2023Implicit Neural Head Synthesis via Controllable Local Deformation Fieldscited by 14
  32. 2023HQ3DAvatar: High Quality Controllable 3D Head Avatarcited by 9

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Citing papers per year: 2023: 1; 2024: 5; 2025: 5; 2026: 3.

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