mlsanityData to 14 Oct 2026

HeadCraft: Modeling High-Detail Shape Variations for Animated 3DMMs

arXiv 2312.14140 ↗First posted 21 Dec 2023cs.CVcited by 5

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Abstract (arXiv)

Current advances in human head modeling allow the generation of plausible-looking 3D head models via neural representations, such as NeRFs and SDFs. Nevertheless, constructing complete high-fidelity head models with explicitly controlled animation remains an issue. Furthermore, completing the head geometry based on a partial observation, e.g., coming from a depth sensor, while preserving a high level of detail is often problematic for the existing methods. We introduce a generative model for detailed 3D head meshes on top of an articulated 3DMM, simultaneously allowing explicit animation and high-detail preservation. Our method is trained in two stages. First, we register a parametric head model with vertex displacements to each mesh of the recently introduced NPHM dataset of accurate 3D head scans. The estimated displacements are baked into a hand-crafted UV layout. Second, we train a StyleGAN model to generalize over the UV maps of displacements, which we later refer to as HeadCraft. The decomposition of the parametric model and high-quality vertex displacements allows us to animate the model and modify the regions semantically. We demonstrate the results of unconditional sampling, fitting to a scan and editing. The project page is available at https://seva100.github.io/headcraft.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 55 of its 80 references that are in the map. First posted on arXiv 21 Dec 2023.

Builds on

55 of 80 references.

References · 55

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 3; 2026: 1.

5 papers.